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Auteur Sujet :

[Orbiter] Go and travel up !

n°3468129
TBone
Pouet.
Transactions (0)
Posté le 18-05-2006 à 22:25:31  profilanswer
 

Reprise du message précédent :
oh pitaing que c'est joli :)


---------------
A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
mood
Publicité
Posté le 18-05-2006 à 22:25:31  profilanswer
 

n°3468298
Schimz
Bouge pas, meurs, ressuscite !
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Posté le 18-05-2006 à 23:40:40  profilanswer
 

erf, je croyais les avoir mises sur imageshack.
 
désolay  [:twixy]

n°3482976
Pascal_LSG​C

Transactions (0)
Posté le 25-05-2006 à 09:25:21  profilanswer
 

Eh Schimz y'avait pas de problème!!! Désolé si je t'ai fait croire qu'il y en avait un!
J'ai tout plein de bande passante!
J'ai trouvé marrant de voir ces images sur hardware.fr, alors je voulais laisser un petit mot. ;)
 
Salut!
 
Pascal

n°3484738
Schimz
Bouge pas, meurs, ressuscite !
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Posté le 25-05-2006 à 22:46:40  profilanswer
 

Kourou
 
http://img156.imageshack.us/img156/7708/capture016zg.jpg
 
http://img103.imageshack.us/img103/5961/capture020lw.jpg
 
 
à la vente dans toutes les bonnes épiceries :o

n°3484761
Schimz
Bouge pas, meurs, ressuscite !
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Posté le 25-05-2006 à 22:55:28  profilanswer
 

Et un Addon de qualitaÿ
 
http://img458.imageshack.us/img458/5719/aresacargoa7dn.jpg
 
http://img458.imageshack.us/img458/7842/aresacargoapreviousstage7ia.jpg
 
http://img458.imageshack.us/img458/2548/aresacargoapreviousstage45ya.jpg
 
http://img458.imageshack.us/img458/9848/aresacargoapreviousstage65kp.jpg
 
http://img458.imageshack.us/img458/7475/aresacargoapreviousstage72lz.jpg
 
http://img458.imageshack.us/img458/5466/moon44pv.jpg
 
http://img458.imageshack.us/img458/233/payload38va.jpg

n°3484953
XaTriX

Transactions (1)
Posté le 26-05-2006 à 02:06:22  profilanswer
 

Bonsoir !
 
Je viens de découvrir ce jeux, ca me branche un max :D !
 
C'est un jeu solo (?), ca serait le summun si on pouvait jouer sur le net avec Orbiter :D.
 
Par contre je vois pas concretement quoi télécharger, le million de liens doit etre passer, y'a énormement de trucs quoi..
 
En gros je doit prendre le jeu orbiter, plus le gros add-on (de la mort) de plusieurs gigaux. ?!
 
Merci :jap:
 
XaT

n°3485500
Schimz
Bouge pas, meurs, ressuscite !
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Posté le 26-05-2006 à 13:40:06  profilanswer
 

:hello: Xat
La version de base, c'est suffisant pour commencer.
Les addons à rajouter :
 
OrbiterSound et le DeltaGlider III sur dansteph.com
 
Les Navettes de Donamy (si tu les trouves)
 
Apollo http://sourceforge.net/projects/nassp/
 
IMFD, pour la navigation interplanétaire http://koti.mbnet.fi/jarmonik/Orbiter.html il est plus simple que TransX qui est inclu dans la version de base.
 
Space 1999
http://www.orbithangar.com/advsear [...] base+alpha
http://www.orbithangar.com/advsear [...] &text=1999
 
Les addons de Kulch et GregBursh
http://www.orbithangar.com/advsear [...] text=burch
http://www.orbithangar.com/advsear [...] text=Kulch
 
Le gros deltaglider  :whistle:
http://akaa.free.fr/orbiter/
 
OuterPlanets
http://www.orbithangar.com/advsear [...] text=outer
 
Avec ça, y'a de quoi faire.
 
Avec la nouvelle version, y'a quelque incompatibilités (surtout avec les bases), faut vérifier si ça a été updaté (sinon on peut corriger ça à la main)


Message édité par Schimz le 26-05-2006 à 13:41:14
n°3511666
Schimz
Bouge pas, meurs, ressuscite !
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Posté le 07-06-2006 à 19:20:32  profilanswer
 

Shuttle Fleet reviendue
http://www.orbithangar.com/advsear [...] ext=V3.8.5
 
Pour combien de temps ?  [:twixy]

n°3518412
Schimz
Bouge pas, meurs, ressuscite !
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Posté le 10-06-2006 à 23:22:25  profilanswer
 
n°3600727
Schimz
Bouge pas, meurs, ressuscite !
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Posté le 24-07-2006 à 18:01:29  profilanswer
 
mood
Publicité
Posté le 24-07-2006 à 18:01:29  profilanswer
 

n°3601513
Romn

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Posté le 24-07-2006 à 22:25:55  profilanswer
 

Le pack "pour les nuls" c'est la 2005. Vaut mieux que je prenne la 2006 avec les qques addons decrit au dessus ?

n°3602170
Schimz
Bouge pas, meurs, ressuscite !
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Posté le 25-07-2006 à 08:28:51  profilanswer
 

ui

n°3609458
Romn

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Posté le 28-07-2006 à 12:27:26  profilanswer
 

Je comptais jouer sur un portable donc j'ai pas de pavé numérique. Par contre j'ai une manette.
Ca pourrait marcher ? (je n'ai pas trouver où configurer ça).

n°3609506
Schimz
Bouge pas, meurs, ressuscite !
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Posté le 28-07-2006 à 12:59:30  profilanswer
 

ça se règle dans un des onglets du launcher.
par contre, sans pavé num. c'est super galère, tu vas te prendre la tête quand tu auras besoin de précision.

n°3656110
Schimz
Bouge pas, meurs, ressuscite !
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Posté le 21-08-2006 à 21:56:49  profilanswer
 

pshit, nouveau pétard pour Kourou
 
http://img168.imageshack.us/img168/6818/covariane4ye7.jpg
 
http://orbiter.dansteph.com/forum/ [...] 443&t=3443

n°3663896
Schimz
Bouge pas, meurs, ressuscite !
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Posté le 24-08-2006 à 17:43:29  profilanswer
 


 
Ouch... bobo noeils
 
http://img176.imageshack.us/img176/1548/cabblue01jk3.jpg
 
http://img178.imageshack.us/img178/2259/cabblue11oi1.jpg
 
http://img178.imageshack.us/img178/1246/cabblue08dz7.jpg
 
http://img178.imageshack.us/img178/5748/cabblue09as3.jpg
 
http://www.ailantd.com/AresaCity/panels1.jpg
 
http://img179.imageshack.us/img179/2152/panels2dh1.jpg
 
http://orbit.m6.net/Forum/default. [...] sts&t=6760 (page 10)


Message édité par Schimz le 24-08-2006 à 17:44:19
n°3663954
TBone
Pouet.
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Posté le 24-08-2006 à 18:16:33  profilanswer
 

vous allez tourner un remake de "Lost in Space" ? :o
 
nice work!


---------------
A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°3675548
Schimz
Bouge pas, meurs, ressuscite !
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Posté le 29-08-2006 à 20:01:26  profilanswer
 

[:atsuko]
 
http://img167.imageshack.us/img167/4442/exclusainstaled10st8.th.jpg http://img167.imageshack.us/img167/8027/exclusainstaled07ui3.th.jpg  

n°3700347
OKO

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Posté le 09-09-2006 à 01:35:30  profilanswer
 

Salut a tous
Suite a un lien de Schimz en arrivant ici, je vois que certains d'entre vous ont demandé des liens sur des pack orbiter
je viens d'en produire un, retraçant l'épopée US, avec tous les vols effectués jusqu'a la navette spaciale (il n'y a pas l'intégralité de ceux de la navette mais une partie)
 
Et pour commencer, le X-15 pour battre les premiers records d'altitude et de vitesse, avant de se lancer dans l'ère spaciale.
un avion roquette de folie.
 
Des heures et des heures de vol sur des magnifiques addons (pas de moi bien sûr ! j'ai juste assemblé les morceaux pour faire un pack), tous réalistes, certains horriblement complexes (apollo NASSP) ou d'autres plus accessibles.
les fichiers de configs sont optimisés au poil (et c'est du taff) pour avoir les environnements les plus realistes et les plus beaux et vous avez le maximum de docs en français avec.
 
juste a telecharger les 387 Mo, a decompresser, et a jouer (pas d'installation)
 
http://okofree.free.fr/O2k6US/Orbi [...] _V1.01.rar
 
bien sur, si vous desirez installer d'autres addons dessus, c'est fait pour ça, c'est une version de base améliorée, pour gagner quelques heures de fabrication et de parametrage des configs.
 
bon vols !
 
et si vous tombez dedans, venez discuter sur le forum de dansteph =>
http://orbiter.dansteph.com/index.php
 
Cette communauté francophone est super !!!

n°3703269
Schimz
Bouge pas, meurs, ressuscite !
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Posté le 10-09-2006 à 17:47:32  profilanswer
 

:hello:  

OKO a écrit :

il n'y a pas l'intégralité de ceux de la navette mais une partie


pour ça, faut les STS payloads
http://forum.hardware.fr/forum2.ph [...] 7#t3360002
 

n°3717979
Schimz
Bouge pas, meurs, ressuscite !
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Posté le 15-09-2006 à 18:27:21  profilanswer
 

ARESA big screenshot
http://img169.imageshack.us/img169/8066/bigshotjj0.th.jpg
 
Et une zoulie video :
http://rapidshare.de/files/3318449 [...] E.wmv.html
 

n°3739052
Schimz
Bouge pas, meurs, ressuscite !
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Posté le 25-09-2006 à 01:07:06  profilanswer
 
n°3739098
soubzero

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Posté le 25-09-2006 à 02:28:49  profilanswer
 

omg ct'e deterrage de tomik  :love:  
 
 
je vais matter 2001-2010 j'crois  :o

n°3739134
TBone
Pouet.
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Posté le 25-09-2006 à 07:27:58  profilanswer
 


ça peut devenir intéressant ça :)
un Elite-like se profilerait ?


---------------
A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°3739178
Schimz
Bouge pas, meurs, ressuscite !
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Posté le 25-09-2006 à 09:13:23  profilanswer
 

Bé oué. Bon, pour l'instant, c'est juste une proof-of-concept.
'Pis juste des guns, ça fait pas encore un Elite :D

n°3739179
TBone
Pouet.
Transactions (0)
Posté le 25-09-2006 à 09:17:04  profilanswer
 

;)


---------------
A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°3739183
soubzero

Transactions (0)
Posté le 25-09-2006 à 09:21:22  profilanswer
 

Elite ? j'i entendu Elite ?  :heink:  
 
allez voir la http://www.fl-tw.com/Infinity/index.php

n°3739394
TBone
Pouet.
Transactions (0)
Posté le 25-09-2006 à 11:26:50  profilanswer
 

soubzero a écrit :

Elite ? j'i entendu Elite ?  :heink:  
 
allez voir la http://www.fl-tw.com/Infinity/index.php


pas mal du tout ça :o
 
:jap:


---------------
A straight line is a special case of a curve. It's a curve which is uncurved. -- Susskind.
n°3740267
Schimz
Bouge pas, meurs, ressuscite !
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Posté le 25-09-2006 à 17:04:15  profilanswer
 

Un bien beau moteur 3D. Dommage, y'a que ça.

n°3740791
soubzero

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Posté le 25-09-2006 à 19:51:48  profilanswer
 

Schimz a écrit :

Un bien beau moteur 3D. Dommage, y'a que ça.


 
 
pour l'instant ;)  
 
mais t'inquiete. ca promet

n°3741562
Schimz
Bouge pas, meurs, ressuscite !
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Posté le 26-09-2006 à 08:54:34  profilanswer
 

ça fait bien 2 ans que ça bouge pas...
 
en 2 ans, y'a eu des centaines d'addons sur Orbiter  [:pingouino]


Message édité par Schimz le 26-09-2006 à 08:55:26
n°3747914
lggraph

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Posté le 28-09-2006 à 17:55:41  profilanswer
 

Si vous voulez faire une très mauvaise blague à votre amis (qui est un fou de jeu style "elite" ).
 
dite lui d'achetez :
 
http://www.armchairempire.com/images/Reviews/pc/battlecruiser-millenium/battlecruiser-millennium-2.jpg
 
ou ça aussi... enfin tous les jeux de cette éditeur :
 
http://www.canadiangamer.ca/Interviews/3000AD/3000ad_logo.jpg
 
 
AAA... sacrée Derek Smart, tu nous étonnera toujours !!
 
 

n°3748010
Schimz
Bouge pas, meurs, ressuscite !
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Posté le 28-09-2006 à 18:32:27  profilanswer
 

Je crois que j'ai le Millenium (que j'ai lancé une fois)
 
Dans le même style, y'a Noctis. Mais c'est plus simple, y'a juste quelques touches (et c'est plus fun).

Message cité 1 fois
Message édité par Schimz le 28-09-2006 à 18:34:37
n°3750598
Schimz
Bouge pas, meurs, ressuscite !
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Posté le 29-09-2006 à 22:24:23  profilanswer
 

Chtit patch

Citation :


060505
* Bug fix: Corrected LPAD2 night light rendering artefacts (texture wrap)
* New landing pad type "LPAD2A" uses different texture layout. Used at
  Canaveral base.
* Bug fix: "Free" user-controlled spacecraft in a playback now allow mouse
  interaction in panels and VCs.
 
060509
* Recorder: Vessel attachment/detachment events are now written and read to/from
  ATC streams.
* Bug fix: State vectors of attached (passive) vessels were sometimes not
  correctly updated.
 
060510
* Bug fix: glass cockpit buttons no longer mouse-sensitive in external view.
* Bug fix: Vessel fast-switching (Ctrl-F3) caused CTD when previous focus
  vessel had been deleted.
* Vessel selection dialog (F3) now immediately updates its list when vessels
  are created or deleted.
* Replaced Iapetus textures with Rolf's new version.
 
060512
* MFD interface: Keyboard shortcuts for selecting MFD modes from mode list
  (via Shift-F1) have been enabled again. Selection by highlighting has been
  removed. Direct mode selection from within a mode remains disabled.
 
060513
* Bug fix: Align Plane MFD: target plane defined by custom elements should now
  work again.
* Documentation: oapiSetTexture added to API Reference manual.
 
060514
* API: new function oapiLoadTexture
* DG: is skinnable now. A "blue" variant is included as an example
* Iapetus: Steve Albers' map now 180deg longitude-shifted applied to L6 and L7
  textures.
 
060515
* Base config files: Comment lines (beginning with ';') are now allowed at the
  beginning of the file (before the BASE-V2.0 tag).
* Bug fix: problem with orbit stabilisation for docked vessels when crossing SOI
  boundaries.
* Bug fix: 1-frame flicker during mesh reorganisation (e.g. Atlantis SRB and
  ET separation)
* Bug fix: animation setting for meshes with index >= 1 was not recognised after
  mesh rearrangement.
 
060516
* Longitude-corrected Iapetus textures included
* Preliminarily replaced cloud microtexture with one based on McWgogs' addon
  (reduced to 256x256 and converted to DXT3) -> reduced file size from 1MB to 65kB
 
060518
* API: new functions
 DelMesh
 ShiftMesh
 ShiftMeshes
 ShiftCG
* Atlantis: code updated to take advantage of selective mesh deletion.
* Carina: mesh no longer emissive.
 
060520
* Lighting model: direct (diffuse) component toned down in atmosphere.
* Vessel config files: Option "GravityGradientDamping" added.
* Bug fix: undefined state of vessels docked throughout a playback session.
* Bug fix: oapiOpenMFD (MFD_NONE, ...) now closes the MFD.
* Bug fix: oapiGetMFDMode crashing when called for an external MFD window.
 
060523
* Bug fix: Joysticks other than first in the list should now be recognised.
 
060524
* Bug fix: reset scaling parameters to fix "black hole in Saturn" problem.
* Bug fix: transition between dynamic/stabilised update mode could cause
  deterioration of orbit parameters for docked vessels.
 
060525
* Upgraded TransX to v3.10, including additional documentation and new
  scenarios in Scenarios/Navigation/TransX
  NOTE: Requires deletion of previous scenarios in that folder.
 
060605
* Dynamic state propagation: Added new integrator methods. Supported are now
  Runge-Kutta methods RK2, RK4, RK5, RK6, RK7, RK8 and symplectic methods
  SY2, SY4, SY6, SY8.
* Launchpad: new "Extra" tab for advanced or less often used parameters.
* Integrators are now user-selectable from the Extra/Dynamic propagators option.
  Up to 5 integrator schemes for different step interval ranges can be defined.
* Symplectic integrators are now used by default.
* New document Doc/Technotes/dynamics.pdf contains details of integrators used
  in orbiter.
* Launchpad: Orbit stabilisation parameters now moved to "Extra" tab.
* DG: "blue" version uses Roger's cleaned-up textures.
 
060607
* API: new class LaunchpadItem for defining custom items in the Launchpad
  "Extra" list.
* API: new functions
 oapiRegisterLaunchpadItem
 oapiUnregisterLaunchpadItem
 oapiOpenFile
 oapiCloseFile
 oapiWriteItem_string
 oapiWriteItem_int
 oapiWriteItem_float
 oapiWriteItem_vec
* SDK: new sample LaunchpadParamTemplate to demonstrate usage of custom param
  feature
* Bug fix: CTD when deleting a docking HUD target referenced by the "legacy
  method" (Ctrl-Alt-R).
 
060612
* Bug fix: Mars atmosphere discontinuity at 4km.
* State integrators: Angular states (orientation, angular velocity) are now
  included in the integrators. Appear to work ok with RK methods, but may be
  problematic with SY methods. RK integrators are now used by default.
* During "stabilised" propagation of linear state, a RK4 method is used to
  propagate the angular state. The required position parameter is obtained from
  a 2-body orbit propagation.
* Bug fix: CTD when module calls ShiftCentreOfMass during ovcLoadState
 
060615
* Included Chode's ephemeris modules for Phobos, Deimos, Uranus' moons and
  Triton.
 
060621
* Scenario editor: Vessel types can now provide BMP pictures to be displayed
  on the vessel creation page. A few of the standard vessels do this already.
  Requires "ImageBmp" entry in the vessel config file.
* Scenario editor: Vessel config files can now be placed in subfolders below
  Config\Vessels. The vessel type list in the Vessel creation page has been
  replaced with a tree control that allows descending into subfolders.
* Scenario editor: vessel types with "EditorCreate=FALSE" tag in their config
  files are not displayed in the vessel creation type list, even if they
  located under the Config\Vessels directory.
* Atlantis: Started on code modifications for Atlantis module to adapt to the
  model by "preacher_mg". This includes re-indexing of animation groups, control
  surface animation and VC HUD.
* Atlantis: A new dialog for "payload bay operations" (operating bay doors and
  radiators) has been added (available via Ctrl-Space). This follows the layout
  and procedures of panel R13L to make future integration into VC code easier.
* State integration: angular states are now checked against kinetic energy
  difference, to avoid instabilities. This code is copied over from the 2005
  edition and not very satisfactory, but might avoid exposion of angular
  velocity.
 
060623
* Error log: missing mesh file names are now displayed.
* Bug fix: CTD with docked assemblies.
 
060625
* API: Bug fix: CTD in VESSEL::AddMesh after VESSEL::DelMesh
* API: VESSEL::DelMesh behaviour changed. Indices of remaining meshes
  no longer change. Instead, the index of the deleted mesh becomes invalid.
* API: new functions VESSEL::InsertMesh (versions 1 and 2)
 
060627
* API: New function oapiSetVCNeighbours
* Multiple VC positions are now supported. Switching with Ctrl-arrow keys
  (same method as for 2D panels)
* Example: MG_Atlantis (pilot, co-pilot, payload bay view)
 
060630
* Bug fix: Atlantis: view stuck in backward direction when switching from
  payload VC position to glass cockpit (F8)
* Bug fix: CTD when multiple vessels are deleted within a single frame
* Bug fix: parent vessel not recognizing deletion of attached vessel
* Added scenario Navigation\Special orbits\Moliniya orbit.scn
* API: new function VESSEL::SetCameraMovement
 
060707
* Atlantis: New VC mesh, commander HUD and MFD displays are now mirrored
  on the pilot's side. Rear VC position has new movement encoding (looking
  out of left or right payload bay window, out of top window, or bending
  towards R13L).
* Ku-band operation now implemented in dialog.
 
060722
* DG: now supports additional VC positions for passenger views (but may requrie
  editing of VC mesh to provide missing surfaces, e.g. seat backs)
* DG: documentation moved from Orbiter.pdf to separate DeltaGlider.pdf.
 
060728
* API: new function: DelAnimation
* API: DelMesh and ClearMeshes now have optional parameters to specify if
  animations should be retained. This should fix problems with inconsistent
  behaviour with previous versions.
 
060731
* De-coupled angular from linear state vector updates so that separate
  integration rules can be used as required. Intermediate object positions
  (required for gravity gradient torque calculation) are obtained either by
  linear interpolation (for small steps) or by Kepler orbit propagation.
* Cross-axis terms in the integration of Euler's equation are suppressed
  whenever a time step leads to an object rotation of more than pi. This should
  increase the stability of rotations at high time acceleration (at the cost
  of physical accuracy)
* Bug fix: Main and hover acceleration indicators in generic cockpit view now
  take into account reduction of Isp in atmosphere, and non-parallel engine
  thrust vectors.
 
060804
* Revised angular state updates. Step subdivisions are now supported. At very
  high angular steps, torque is suppressed to improve stability (in addition
  to the suppression of the cross-axis terms).
 
060806
* Bug fix: Missing specular reflection on some planet surface tiles at low
  resolutions.
* Added dialog for selecting integrators and parameters for angular state
  propagation (under 'Extra' tab). Default max. subsampling steps set to 100.
 
060809
* Added: Ability to propagate simulation by fixed delta t per frame (under
  debug options in Extra tab).
 
060811
* Increased max. stack size of orbiter executable to 4MB.
 
060813
* MFD interface: new default key Shift-F2 (switch button page without invoking
  the button menu display)
* Atlantis: Activated MFD buttons. Modified mesh to display the button labels
  on the lower edge of the screen area. 6th button ("PG" ) is linked to Shift-F2.
  If this button is pressed for longer than 1.5 seconds, it invokes Shift-F1
  instead (MFD mode selection). Commander and pilot instruments are currently
  synchronised.
* Bug fix: reading and writing scenario parameters for MFDs with index >= 3.
 
060818
* Bug fix: Atlantis ET and SRBs visible through payload bay.
* Bug fix: Atlantis VC buttons not clickable in launch configuration.
 
060822:
* Mesh not found errors: downgraded fatal errors (program termination) to
  warning messages in orbiter.log, to avoid exits on empty mesh file names
  apparently generated by spacecraft3.dll. Something's amiss here ...
 
060827:
* Reworked perturbation integration for stabilised orbit calculation.
  Subsampling of time steps is now supported. Subsampling parameters and
  cutoff for nonspherical gravity can now be user-defined (via Orbit
  Stabilisation item on Extra tab).
* DG: Added plugin "DGConfigurator". This adds an item to the Extra tab which
  allows global configuration for the DG. Currently only supports selection
  of texture resolution.
 
060830:
* DG: New "DG configurator" plugin for DG texture resolution selection. Appears
  in Extra tab. Works by renaming DG highres texture directory.
* Atlantis: New "Atlantis configurator" pluging for Atlantis texture and mesh
  resolution selection. Appears in Extra tab. Works by renaming directories and
  meshes.
* Directory structure: new directory "Modules\Startup". Similar to
  "Modules\Plugin", but any plugins in this directory are always loaded, and
  don't appear in the lists of the Launchpad Modules tab. Allows adding
  essential plugins without cluttering the modules list. Addons should use this
  with care. Don't put any addons here which eat CPU cycles during the
  simulation!
* New simulation session shutdown options (Extra tab, under Debugging options):
  respawn orbiter process, terminate orbiter. Both bypass memory deallocation,
  as suggested by Doug, and should be much faster. Default is respawn.
  Command line option '-x' enforces termination regardless of Launchpad setting.
 
060901
* Incorporated Doug's bug fix for DG flow rate indicators into sources.
* Activated talkbacks on VC panel R13L.
 
060905
* TrackIR: Preliminary support via plugin (only cockpit camera supported yet).
* New camera API extensions to simplify camera control via external modules.
* Doc: Updated Atlantis.pdf and Orbiter.pdf to reflect new Atlantis features.
 
060906
* Atlantis: bug fix which caused grappled objects to be displaced at simulation
  start.
* Atlantis: VC MFDs can now be operated during playbacks.
* API: Changed oapiSetVCNeighbours to oapiVCSetNeighbours.
* Bug fix: cleaned up fast shutdown code. MapMFD now doesn't cause CTD.
* Launchpad: "Sun glare" option disabled for the time being.
* Base.cfg: generic texture file names can now contain subdirectories (relative
  to Textures or Textures2). The path must also be present in all references to
  them from individual base config files.
* TrackIR module: now supports external track camera view.
 
060908
* DG: Added Oliver's VC mesh upgrade for missing surfaces and pilot head.
* TrackIR module: added preliminary ground observer support (needs a reset
  function)
 
060913
* Bug fix: beaconarray base elements not rendered.
 
060923
* DG: bug fix: top hatch always closed on loading.
* Bug fix: new vessels rendered 1 frame late after creation (caused flicker
  during staging operations)
* Playback: New tag "CAMERA PRESET x" in atc stream.
* API: Methods for displaying onscreen text similar to playback annotation.
 
060925
* "Credits" and "contributions" buttons on launchpad "About" tab now combined and
  generated directly from the Doc\Credit.pdf sources.


 
http://www.orbitersim.com


Message édité par Schimz le 29-09-2006 à 22:33:29
n°3751042
Schimz
Bouge pas, meurs, ressuscite !
Transactions (0)
Posté le 30-09-2006 à 11:01:14  profilanswer
 

:)
 
http://img143.imageshack.us/img143/8420/grab007ot7.th.jpg http://img133.imageshack.us/img133/1203/grab008xu4.th.jpg http://img133.imageshack.us/img133/5493/grab011hg8.th.jpg  http://img149.imageshack.us/img149/8690/grab010ex5.th.jpg http://img80.imageshack.us/img80/8818/grab009cg9.th.jpg


Message édité par Schimz le 30-09-2006 à 11:04:53
n°3751245
TBone
Pouet.
Transactions (0)
Posté le 30-09-2006 à 12:54:04  profilanswer
 

bah voilà, on y arrive :D
reste plus que le comportement dans l'air...

n°3751480
Schimz
Bouge pas, meurs, ressuscite !
Transactions (0)
Posté le 30-09-2006 à 14:42:14  profilanswer
 

Il est suffisant [:spamafote]
 
'pis t'as le weather MFD si tu veux :o


Message édité par Schimz le 30-09-2006 à 14:42:50
n°3751644
Profil sup​primé

Transactions (0)
Posté le 30-09-2006 à 16:33:38  answer
 

salut, ca a l'air beau ce jeu, moi je joue a EVE Online : www.eve-online.com
c'est aussi dans l'espace et c'est un mmorpg :p
 
sinon pour Orbiter, j'ai du mal a comprendre le style? C'est quoi? on pilote reelement des navete spaciale? c'est uen simulation? pasque si c'est le cas, alors avant de décoller, faut faire bac+8 non ?

n°3751738
Schimz
Bouge pas, meurs, ressuscite !
Transactions (0)
Posté le 30-09-2006 à 17:25:51  profilanswer
 

Simulation et le style, c'est le tien.
La Navette de base est dure car sans PA. La Shuttle Fleet a un PA efficace (y'a rien à faire pour monter, comme Energia ou le DGIII en autres)
Sinon c'est Apollo le plus ardu (y'a tout les boutons et la calculatrice programmable).

n°3752096
TBone
Pouet.
Transactions (0)
Posté le 30-09-2006 à 20:45:55  profilanswer
 
n°3762621
Schimz
Bouge pas, meurs, ressuscite !
Transactions (0)
Posté le 05-10-2006 à 18:07:24  profilanswer
 

Hop, un module de script.
http://orbit.m6.net/Forum/default. [...] ts&t=10339
Pour remplir des serveurs de PNJ par exemple  [:twixy]


Message édité par Schimz le 05-10-2006 à 18:07:39
mood
Publicité
Posté le   profilanswer
 

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