Reprise du premier post (génération automatique) :
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Patch 1.03:
NEW FEATURES
Each AI player can now be set to one of three different settings: Easy, Normal, and Insane.
Allied AI will teleport to human allies' towns when the towns are under attack.
Allied AI will ping the minimap to indicate where they are going to attack next.
Messages can now be sent when the "Waiting for Players" dialog is up.
Added PowerPC optimizations and MacOS X 10.2 specific acceleration to the graphics engine.
FIXES
Fixed an issue with building reimbursement that could credit a player twice for canceling a building.
Fixed a crash that could occur when the system date was set to > 2038.
Fixed map loading crash that could result from custom units that sell too many items.
Fixed crash with Avance Sound cards. The fix requires a minor change to your registry. If you are experiencing this problem, please contact our technical support staff.
Fixed a crash that could occur when loading a corrupted save file.
Fixed a crash that could occur on custom maps during some unit creation events.
Fixed an issue causing localized versions of maps to be passed unnecessar-ily.
Fixed Mass Teleport crash that could result from a target unit's dying before spell completes.
Fixed save/load map interaction that could result in an unresponsive game.
Fixed an issue related to unit selection and upgrading Human towers.
Fixed an issue with Dreadlord that could cause him to not take damage from Unholy Frenzy if he had the Sleep skill.
Fixed some AI mining issues that could occur when their original town hall was destroyed.
Fixed an AMM chat message bug that could disconnect you if an AMM team game message was sent just before game launch.
Fixed an issue that allowed players to save after choosing "Continue" in a single-player mission.
Fixed a supply issue related to the Demon Hunter and his Metamorphosis ability.
Fixed Zeppelin drop exploit as a method of building locating through fog of war.
Fixed an issue with saving while "Waiting for Players" dialog was up that could result in a soft lock.
Fixed an issue that could create an invincible Mountain King.
Fixed an issue related to graphical display of auras from aura-generating items.
Fixed an issue with Anti-magic Shell so it now properly interacts with magic-immune and non-magic-immune summoned units.
Fixed disappearance of Sentinel owl in conjunction w/ AOE-targeting circle.
Fixed an issue with Huntress' bouncing missile that would allow it to hit a secondary target even if it missed the primary target.
Fixed an issue with rooted Ancients that would cause them to trigger Goblin Land Mines.
Fixed an issue related to Hero illusions' carrying a Ring of Protection.
Fixed an issue with Town Portal spell art.
Fixed an issue with hit point/mana upgrades and Polymorph.
Fixed an issue with the Abolish Magic ability and allies.
Fixed an issue with poison that could kill a unit. Poison, by itself, should only take a unit to the brink of death.
Fixed an issue related to the interaction of Shift-adding units to a group and unit deaths.
Fixed an issue related to replays, selection circles, and changing player perspective.
Fixed an issue with Cyclone and moving units creating aerial footprints.
Fixed keyboard screen scroll and "Waiting for Players" interaction.
Fixed several minor text and tooltip issues.
Fixed a few improper combat sound assignments on creeps and NPCs.
Frost Wyrm attack now also slows air units.
AI Keepers of the Grove no longer cast Force of Nature on different cliff levels.
Night Elf AI now uses the Wisp's Renew ability effectively.
Disease (Plague) and poison no longer wake sleeping units.
Moon Glaive bounce no longer hits invisible units.
Demon Hunter's attack while in Demon Form no longer damages self or allies.
Upgraded building shadows no longer update through the fog of war.
Necklace of Spell Immunity no longer drops a Blademaster's Wind Walk.
Observers no longer gain full player UI when entering a loaded game.
Observers no longer get gold/lumber/supply UI when selecting neutral buildings.
Fog of war updates properly now if you are alt-tabbed out of game.
War3 now warns you when you save game or screenshot or profile if there's not enough available disk space.
Improved "We're Under Attack" messages so they trigger at more appropriate times.
WORLD EDITOR FIXES
Fixed Macintosh World Editor crash.
Added Unit Editor field for building upgrades.
Increased number of possible dialog buttons from 5 to 12.
Added blank entries for all units that don't normally have abilities or attacks, allowing a user to potentially add these through the Unit Editor.
Added Unit Editor field to set unit sounds to that of another unit type.
Reorganized limits on pre-placed neutral units. Neutral hostile buildings now count towards the "unit" limit of 512, and only passive buildings count towards the "building" limit of 96.
Fixed bug where map auto-save could bypass object limit checks.
Fixed Sound Editor bug that would sometimes delete an imported sound file from the map if it was imported from outside the War3 directory and the Test Map feature was used before the map was saved.
Fixed force issue that would cause Force 11 when you selected Force 10 for a trigger in the editor.
BALANCE CHANGES
Humans: Brilliance Aura has been reworked, and is no longer % based. It now adds a fixed amount of mana per second to units under its power -- .75, 1.5, and 2.25 respectively by level. While it's just as effective with mass spell-casters, players will find it is less powerful (though still exceedingly useful) with Heroes.
Humans: Divine Shield now costs 25 mana, down from 75.
Humans: Blizzard no longer goes up in radius as the level of the ability increases.
Humans: Water elementals now last 60 seconds, down from 75.
Undead: Gargoyles' ground attack was substantially upgraded. They now do 21-24 damage, up from 16-18 damage. They also have less armor (3, down from 5), but also hit harder against air units, doing 51-63 damage, up from 46-57 damage. Note that they are still just as effective against air units as they were before, but their ground attack has been much improved.
Undead: Death Pact now costs 50 mana (down from 75), and can be cast twice as frequently as before (15 seconds cooldown from 30).
Undead: Lich Heroes now have far more hit points, as they now have 15 str + 2/level, up from 13 + 1.6/level.
Undead: Frost Armor is now an auto-cast spell which will target units under attack if auto-casting is enabled. Frost Armor also costs less mana -? 40 down from 50.
Undead: The Spirit Tower Upgrade now costs 160/40, up from 120/40.
Undead: Crypt Fiends' attack was slightly improved.
Orcs: Headhunters have more hit points (350, up from 280), but also strike more slowly.
Orcs: Stasis Trap no longer stuns friendly units, but has a shorter duration (6 seconds, down from 12 seconds). Stasis Traps, when they are set off, also destroy other Stasis Traps within their area of effect.
Orcs: Kodo Beasts now have 1000 hit points, up from 790 hit points. They also attack more slowly than before.
Orcs: Orc Barracks cost less lumber: 50, down from 70.
Orcs: Watch Towers now do 16-18 damage, down from 19-22 damage.
Orcs: Grunts now have 700 hit points, up 20 from 680.
Orcs: Shaman's attack is far less powerful. They attack somewhat more slowly, and also do 11-12 damage, down from 14-16 damage.
Orcs: Stasis Ward and Sentry Ward no longer inhibit movement or building construction.
Night Elves: Sentinel can now be removed from a tree with various dispels (Wand of Negation, Dryads, etc.), as well by attacking the tree with a peon or siege unit (previously, the tree had to be destroyed -? now it merely has to be damaged).
Night Elves: Mana Burn no longer affects units with Mana Burn (Demon Hunters, Satyr Soulstealers, Felhounds, etc.).
Night Elves: Thorns is now a %-based ability that reflects 10%, 20% or 30% of melee damage dealt by level.
Night Elves: Wisp's sight radius increased by 25%.
Night Elves: Detonate now does 225 damage against summoned creatures, up from 150.
Night Elves: Non-tree buildings now have 5 armor, up from 2.
Night Elves: Ballistae now have an "Attack Ground" command.
Night Elves: Force of Nature cooldown reduced to 20 seconds, down from 30 seconds.
Night Elves: Treants now last 60 seconds, down from 75 seconds.
Night Elves: Eating trees now gives a constant, non-stacking healing effect for 10 seconds.
Night Elves: Moon Wells now spend mana on health and mana replenishment separately. For instance, if you sent a 0-mana, nearly dead Demon Hunter to a Moon Well, and the Moon Well had 100 mana, your DH would gain 25 mana, and 100 health. Before, the Hero would gain 200 health and 50 mana. This change does not affect the benefits of healing a unit without mana.
Creeps: All melee creeps in between levels 1 and 5 are slightly more powerful.
Creeps: All creeps of level 6 or higher now have Hero magic resistance.
Creeps: Creeps of level 7 or higher will behave more intelligently in general.
Creeps: All creeps of level 7 or higher now deal Chaos damage.
Creeps: Level 10 Dragons no longer have spell immunity.
Creeps: Many minor creep balance tweaks to damage and abilities.
Creeps: Mercenaries are now more accurately priced in general, which in most cases amounts to price decreases.
Items: Scepter of Mastery no longer will drop randomly in multiplayer maps.
Items: Tome of Power, Mask of Death both increased in level (8 to 9 and 8 to 10 respectively).
Items: Wand of Lightning Shield is now a level-3 item, down from level 6.
Items: Sentry Ward item now comes with 3 charges, down from 5.
Items: Periapt of Vitality now gives 150 hps, up from 100.
Items: Pendant of Mana now gives 250 mana, down from 300.
Items: Tome of Experience now gives Heroes 150 experience points, down from 200.
NOTE: Replays are incompatible between major game revisions. (1.02 replays cannot be viewed with the 1.03 version of Warcraft III.)
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Message édité par Krixoff le 15-10-2002 à 15:12:03