|
Page Précédente | |
Auteur | Sujet : [TU] Helium Rain, le space opera à 15€ dont rêve Chris Roberts | OUT ! |
kabouik Transactions (0) |
Le jeu est développé par Deimos Games et est disponible sur Steam depuis le 11 octobre 2018 après quatre ans de développement dont une phase raisonnable d'early access d'un an. Le jeu ne bénéficie pas d'une couverture médiatique énorme et la base de joueurs est donc relativement faible, mais ils ont plébiscité le jeu dès l'EA puisqu'on nous proposait alors une version avec un gameplay déjà mature et intéressant : 3 novembre 2017, 100% des reviews Steam sont positives ; 28 septembre 2018, on est toujours en "Very positive". Site officiel : http://helium-rain.com
Le jeu est un monde ouvert, mais subdivisé en secteurs qui correspondent à des zones d'intérêt typiquement de 20 km de côté (ou de diamètre si ce sont des sphères ?). On navigue entre secteurs via l'interface uniquement, puisqu'il n'y a pas de pilotage hors des secteurs. Ces secteurs sont en orbite autour de Nema, une géante gazeuse, ou de ses lunes. Nema est elle-même en orbite autour de β Hydri. Les caractéristiques physiques et orbitales des corps célestes (ou en tout cas de Nema) sont vraisemblablement prises en compte par le modèle physique. β Hydri Nema Les vaisseaux possèdent différents systèmes qui assurent leur fonctionnement et peuvent être endommagés individuellement avec un impact réel sur le comportement : tourelles, radiateurs, moteurs et RCS, soute, etc., jusqu'à plus d'une trentaine de composants pour certains vaisseaux. Et ici un extrait similaire (cliquer pour la vidéo) qui vient de mon PC avec un bug de lumières, mais je trouve ça chouette quand même pour se rendre compte de l'échelle :
Vaisseaux légers
Changelog et prochaine mise à jour. Les roadmaps des futures mises à jour sont également disponibles sur le bugtracker public. Je ne liste que celles qui sont ultérieures à ce TU car personne ne jouait au jeu sur HFR avant de toute manière :
Le combat : il peut se jouer en pilotant un vaisseau soi-même, en contrôlant une flotte avec une assistance IA, ou les deux à la fois. Ci-dessous, des exemples de bombes (guidées ou non), tir sur un vaisseau lourd, du dogfight avec un chasseur léger, les tourelles indépendantes du vecteur de direction sur un capital ship, du dogfight encore. L'interface : quelques pages de l'interface où vous passerez du temps, notez que les secteurs apparaissent progressivement en jouant et ne sont pas tous connus d'entrée de jeu.
Notez que je joue sur Linux et qu'il y a un bug de lumières avec les drivers libres AMD, c'est la raison pour laquelle tous mes screenshots apparaissent comme étant à l'ombre alors que les autres (ceux des deux vaisseaux seuls en haut par exemple) montrent des choses beaucoup plus colorées (peintures aux couleurs des compagnies ; on peut faire sobre mais on peut aussi faire horrible).
Lors de la première partie, les quelques heures de grind du début sont un peu trop longues parce qu'il n'y a pas encore de diversité de gameplay à ce stade là, et c'est aussi à ce moment là que le joueur essaie encore d'apprivoiser le docking, donc lui en faire faire des dizaines est un peu salaud. La technologie d'auto-docking peut se débloquer direct, mais je recommande uniquement si vous n'aimez pas le pilotage ; à l'inverse, si vous êtes sim-enthusiast, ça enlève une partie du fun et le jeu finit par se jouer davantage avec l'interface, même si ça permet assurément d'optimiser le rapport argent/temps. Ça change ensuite, de nouveaux types de gameplay apparaissent et le commerce prend toute son ampleur une fois qu'on a des stations et un vraquier à faire bosser tout seul, d'autant que les autres compagnies croissent elles aussi et leurs besoins et productions augmentent à mesure de leur développement. Essayez donc de ne pas arrêter votre jugement sur le tout début du jeu qui consistera surtout à vous apprendre les bases et vous faire transporter des trucs à la chaîne ; attendez au moins d'avoir deux vaisseaux pour commencer à réfléchir en flottes et débloquer de nouveaux aspects de jeu. Lors de ma seconde partie, lorsque je connaissais les mécanismes, secteurs clefs, et n'ai pas refait le tutoriel, il m'a fallu à peine 30 minutes pour acheter mon premier Omen et configurer une route commerciale, sans auto-docking. Cette phase de grind est donc négligeable quand on connaît le jeu. Même lors de la première partie, ce n'est de toute façon pas comparable à l'interminable hauling dans Elite Dangerous. Q2. Ça restera un sandbox à 100% ?
Ce scénario incite à débloquer certaines technologies, ce qui est une bonne astuce pour faire découvrir des aspects de gameplay sur lesquels le joueur ne s'était pas encore focalisé. Q3. Dois-je acheter ? Q4. Mais ce jeu est en EA, et je n'achète pas d'EA. Message édité par kabouik le 15-03-2022 à 15:10:31 |
Publicité | Posté le 22-10-2017 à 16:35:42 |
kabouik Transactions (0) | Guides de jeu généralistes Donc pas comme ceci : Plutôt comme ceci (votre serviteur au volant ) : Mais une fois maîtrisé, n'allez pas trop vite quand même : Le docking dans Helium Rain est l'un des meilleurs systèmes de docking manuel que j'aie vus jusqu'ici, proche de celui de Rogue System et de KSP moddé. Par défaut, votre vaisseau compense automatiquement vos mouvements de translations grâce à ses RCS (mais pas avant/arrière ni roll), et il aligne son vecteur vitesse vers le point que vous regardez. Cependant tout est bien simulé de manière réaliste, ce ne sont que des assistances qui permettent de ramener les forces à 0 pour vous freiner, et elles seront bientôt débrayables (peut-être dès la mise à jour Modular stations). L'assistance d'alignement automatique vers le point visé peut déjà être désactivée temporairement en maintenant Caps lock (très utile pour regarder autour de soi et en combat). Il existe également un système anti-collisions que vous pouvez activer ou non dans les options du jeu. Commerce Une route commerciale fiable en début du jeu :
Votre pognon personnel La construction de vaisseaux Les flottes Vous ne pouvez piloter que les vaisseaux que vous aurez assignés à votre flotte principale, pas ceux placés dans des flottes secondaires (mais vous pouvez changer d'avis et refusionner vos flottes, ou déplacer des vaisseaux). Lorsque vous arrivez dans un secteur, toute votre flotte principale vous suit. En revanche, tous les vaisseaux ne peuvent pas concrètement entrer si votre flotte est énorme et le secteur déjà densément peuplé, vous aurez donc des vaisseaux affichés comme "En réserve" dans l'écran secteur. La limite correspond à celle du nombre de vaisseaux par secteur définie dans les options du jeu (tout étant régi et calculé selon le modèle physique, même un PC puissant aurait du mal sans une telle limite). Cheat – greedisgood 100000 Vous pouvez également faire une sauvegarde de votre sauvegarde () avant de faire un truc un peu osé, comme une déclaration de guerre ou l'investissement de tout votre capital pour apporter de l'eau aux pauvres colons courageux mais pas malins d'Outpost. Dans les deux cas, franchement, ça va grandement réduire la durée de vie du jeu. L'intérêt de la sauvegarde automatique est justement de tout enregistrer, y compris vos erreurs ou les mauvaises surprises, et c'est l'envie de se maintenir à flot quitte à s'éloigner du plan initial ou de se laisser porter qui donne envie de rejouer. Si on ne fait la guerre que quand on le veut, c'est plus vraiment la guerre. Message édité par kabouik le 14-03-2022 à 16:01:04 |
kabouik Transactions (0) | Mon premier retour
Mon deuxième retour
Message édité par kabouik le 14-03-2022 à 16:01:11 --------------- Feedback HFR ≡ [VDS] MR-14EX, LCDVF, Markins, divers §§ |
estebadia Cobra Space AdventureTransactions (29) |
Gilbert Gosseyn Dr Liara T'SoniTransactions (0) | --------------- Tant que la couleur de la peau sera plus importante que celle des yeux, nous ne connaitrons pas la paix. ● L'écriture, c'est la mémoire du futur. ● Mods FO4 |
shenron67 Sure we can. We're Sega.Transactions (3) | drap pour connaître la sortie gog |
Caboc SauvageTransactions (19) |
--------------- Bien à vous, cordialement, bisous. |
LesPaulPi Taulier éphémèreTransactions (1) |
|
Lilleman Transactions (0) |
|
-neon- ModérateurIlluminé Transactions (0) |
--------------- L'atelier sous l'éclipse - "One side of me says, I'd like to talk to her, date her. The other side of me says, I wonder what her head would look like on a stick?" |
Publicité | Posté le 23-10-2017 à 13:17:56 |
Grouchotth Transactions (2) |
kenrio Transactions (0) | Drap mais je valide pas le titre --------------- https://robertsspaceindustries.com/orgs/HFR - referral STAR-K42Q-BZFS - origin : kenrio77 |
waylan Transactions (1) |
|
zorgum Transactions (0) |
|
kabouik Transactions (0) | La réponse à la première question est donnée plusieurs fois dans le FP, y compris dans le premier paragraphe, t'exagères. En revanche le VR, bonne question, je regarderai dans les roadmaps quand je serai pas sur le téléphone, semaine prochaine. Message édité par kabouik le 25-10-2017 à 07:44:37 --------------- Feedback HFR ≡ [VDS] MR-14EX, LCDVF, Markins, divers §§ |
zorgum Transactions (0) | Mes excuses, j'avais lu ton(tes)cr et parcouru vite fait la fp sans trouver ma réponse. Merci en tous cas pour cette découverte, ça a l'air sympa. |
Walter White Transactions (1) | Message édité par Walter White le 25-10-2017 à 11:42:48 |
kabouik Transactions (0) |
Content que quelqu'un ait franchi le pas. Message édité par kabouik le 25-10-2017 à 19:01:34 --------------- Feedback HFR ≡ [VDS] MR-14EX, LCDVF, Markins, divers §§ |
Groomy OisifTransactions (2) | Il m'intéresse aussi mais pas d'achat tant que c'est en EA --------------- Le matin, j'émerge de mes rêves, le plus heureux des anges. Je me couche le soir, un vrai salaud. Qu'ai-je donc fait entre-temps ? J'ai fréquenté les hommes et fouillé dans leur merde. |
kabouik Transactions (0) | Sneak peek de la future carte orbitale dans le prochain patch : Et mise à jour du contenu dudit prochain patch : https://heliumrain.gamepedia.com/Ve [...] xt_version Message édité par kabouik le 14-03-2022 à 16:01:19 --------------- Feedback HFR ≡ [VDS] MR-14EX, LCDVF, Markins, divers §§ |
kabouik Transactions (0) | Ce guide d'une rarissime qualité. Il y a quelques fautes mais bon c'est mineur, je l'ai reformaté à la mimine en BBCode pour HFR, alors vous avez intérêt à le lire. --- Quick(ish)start Guide [Early Access] par CuddleMuffin (Steam) A short(ish) guide designed to give beginners key information when starting the game and prevent silly errors. INTRODUCTION Helium Rain is a fantastic game mainly centered around a deep economy sandbox in which the player builds a corporate empire (including some pew pew of course!). Those who are familar with the X-series of space games will feel right at home but those who are not may have some difficulty finding the game enjoyable. Helium Rain is not like most space games which involve doing risky missions to up build some bad a** space craft, but instead is focused on building up a network of space stations to dominate the world economy (and a military to protect it). Think of it like Eve except you have a MUCH greater impact on the game world. This guide is meant to give tips to new players and help them quickly prosper and prevent newbie mistakes. This guide will NOT cover the basic gameplay concepts as these are covered in the tutorial. Note that I have put 30+ hours into the game and browsed the source code, so while I am fairly knowledgeable about the mechanics of the game, I still have more to learn. Also keep in mind that this guide was written in Fall of 2017 and while I will try to keep the guide up to date, the guide may not always mirror the current state of the games development.
NOTE: I do not recommend trying to complete ALL of the tutorial missions initially. The gameplay tutorials are essential but military and station missions can be completed naturally. Doing these missions before your are familiar with the game world can lead to wasted $$$. Unfortunately, the initial one to two hours of the game should really be spent being a glorified Lyft driver. Your first ship, a Solen, is ideal for stacking up Quests and quickly building up a cash reserve. By focusing solely on quests in the early game, you become more familiar with the different sectors, discover new sectors, build up your reputation with the other companies, and most importantly pull in cash at a faster rate then any other early game method. Here are some tips on doing early game quests: General Notes
A QUICK NOTE ON MONEY The old adage of "it takes money to make money" is especially true in Helium Rain. If your credits hit 0, your company's economy will experience a shift and permanent halt. As you create more automated trade routes and build stations, it is surprising how fast your money can drain to nada if you are not paying attention. For this reason, ALWAYS maintain a money buffer. Any time you buy/upgrade ships or stations, always make sure a certain amount of money will remaing to keep the lights on. In the early game, this buffer should be ~5K but as your company grows the buffer will need to grow as well (20K, 50K, 100K, etc). If you do hit zero in the early game you can recover, just halt all trading routes and station inventory purchases and grind out quests in your Solen.
Once you have built up 30K-50K credits, you can start thinking about trading. In order to trade you will need to purchase a Omen (~16K) while keeping enough cash left over to buy 400 items worth of goods on each trade. Your Solen is too small to trade efficently so do not start trading until you can purchase an Omen. Basics As you may have discovered, every station has input and output goods. Input goods can be sold to a station while output goods can be bought. Input goods are also bought at much higher price than output goods are sold. This in theory makes trading very simple, any goods you buy at a station can always be should at a profit to another station. The problem is that stations produce goods a limited rate and can only hold a limited amount of goods. Making good trade routes means finding routes where you can consistently buy a whole ship's worth of goods at a sector and sell a whole ship's worth of goods at another sector in minimal amount of time. Finding Trade Routes There are differences in prices between the sectors but as of now these differences are minimal (developers say they will improve this in future releases). Instead it is important to focus on differences in production and consumption of goods for various sectors. There are two types of trading opportunities you should look for, high consumption and shortage. The best way to discover opportunities is using the Economy display in the Orbital Map menu. Economy Table The economy table is a very convenient way to get a complete picture of the production/consumption of a certain good in every sector. Here is an explanation of each column.
The ultimate goal is to create a trading route in which each stop in sector involves selling and buying, ie. always buying a product you can sell in the next sector. This can be difficult to achieve, especially in early game, so don't limit yourself to only routes where this is possible but do make sure to try. Often these types of routes are only possible in a trade loop (3-4 sector stops). Also, be aware of the travel times between sectors in the route. Trade routes are automated so while you may not notice the impact of travel time while doing quests, the amount of credits/hour a trade route will generate is heavily impacted by travel times between sectors. I also recommend one ship per route, especially in the beginning. New routes tend to be more profitable than adding an additional ship to the route. High Consumption Routes These routes will be your bread and butter and should be "set and forget". The key to high consumption routes is making sure the purchasing sector has both high Production and Stock and the selling sector has both high Consumption and Needs. The reason you need high Production/Consumption is guarantee consistency in the availability of goods to purchase and a need in the market to sell them. The Shortage section will go over some of the problems caused by not having high Production/Consumption. The reason you need high Stock/Needs is to make sure that a gap in the market actually exists to take advantage of. If either one of these is low, it indicates that one of the other companies is already supplying the sector and you will have to waste time waiting to buy or sell a product. Shortage Routes These routes can be very profitible but require some micro management and are often not permanent. The key to shortage routes is to identify a good which has high Needs across many sectors, but not necessarily high consumption, and at least one sector has high Production of the good. This opportunity arises when there is a net inbalance in the supply and demand of a good that is not fixed for a decent period of time. If you can find a sector that is producing that good at a decent rate (or build your own), you can supply the good across many sectors. The key difference with the high consumption routes is that sectors with shortages don't necessarily have high consumption. If they do not, you can supply the goods to the sector to close the "Needs gap" but eventually you will need to move to another sector since the goods are not being consumed at a high rate. Maintain Trade Routes While trade routes can be automated (covered in the tutorial), they do require some oversight from the player from time to time. The biggest issue is that often conditions in the sectors change from when you originally setup the route. Sometimes its due to other companies but often you are moving goods more quickly than the sectors can produce/consume. Throughout the game it is important to monitor your trade routes and modify them when logisitical problems appear. Monitor The easiest way to monitor trades routes is paying attention to the credits/hour statistic for all the routes in the Orbital Map menu. It will take several cycles once you create a route for the number to level out but once it has, any decrease in this number is an indication that something is going wrong. It is also important to track ships on their routes from time to time. Simply view the ship in the Fleets menu and monitor its inventory as you progress through time on day at a time. If the ship is trading in a sector, its inventory should change each day. If this is not the case, there is most likely a logisitical problem in the system. Modify Many times when you identify a logisitical issue in a trade route, it can be fixed in the trading route editor without any manual interaction with the ship. One major issue with the trade route editor is that the default option for maximum wait time for a buy is "Wait forever or until full". Often times a sector will temporarily stop producing a good due to a lack of input goods. This can cause your loop to halt as your ship waits for goods that aren't going to come. If you set the maximum wait time for buys at ~3-5 days, your ship will stop and try to buy what it can but will eventually move on. You don't want to set this maximum too low if you are trading with multiple stations in a sector, each trade with a station takes one day. If you find that your ship is not being completely filled or emptied during most of its stops, this may indicate that trading faster than the stations can produce goods. If possible, adding another node to the trade loop will help minimize the time waiting and maximize the time trading.
Research is vitally important to progressing through the game. Types of stations, better weapons, and perks are all obtained through research and its important to keep a constant flow of research points going to maintain a technological edge. Research points are obtained through quests and research stations. Quests have small research rewards and will not be sufficient beyond early game play. I recommend building a research station as your first station to start gathering research points as soon as possible. If supplied, research stations will provide a small number of research points each day. With a single well-upgraded research station, you can outpace most, if not all, of the other companies. Be aware that each time you research a technology, the cost of subsequent technologies increases signficantly. This means that you should think carefully about what you want to research first because later technologies are alot more expensive. Here are some technologies you should focus on in early game:
While trading and producing goods will provide your cash flow, it is important that you also expand your military to protect those means. Having a solid military will allow you to maintain peace but also give you the means to eliminate competitors. Building Your Military In the beginning of the game you will not need to worry a military but once you hit a company value of 300K, the pirates will randomly start wars with you. This means that you should start thinking about building a military when your company has a company value of 200K+ credits. Note that I am taking about company value and not credits in the bank, you can find this number in the upper left corner of the Company menu. Ideally you should have a military force that is slightly larger than the largest other military. This will help dissuade pirates and other companies from attacking you and allow you to earn some credits by getting involved in wars between other companies. Note that you do NOT want to have a military much larger than any others, its ok to be the biggest, but only by a handful of points. All the other companies will start hating you if your military grows too large and one day you will find yourself in a war with all the other companies. At some point you will want to put your Caesar pant's on and start conquering the world, when you do make sure you build up your military quickly and are ready for every company to attack you at the same time. Fleet Composition I recommend building one or two large fleets of mostly Orcas and Phalanxes with one or a few Heavy Ships. It is important to make sure that your fleet is able to deal damage to fighters as well as large ships and stations. Having fighters and heavy ships in your fleet ensures that you can perform both of those tasks. Upgrades are also important to manage on each ship. They can be an easy way to add some military points to each ship but you will not necessarily want the most expensive upgrade for every slot on every ship. Especially on heavy ships, weapons upgrade will have different capabilities, most will either be good against fighter or good against heavy ships/stations but not both. Using Your Military Battles are slightly different than most games, instead of ships being completely destroyed they are generally just disabled. Navies will fight again after being defeated, they just need to be repaired. It is possible to manually destroy a ship after it has been disabled but this is a pain and will result in a drop in reputation. This dynamic means that wars are usually a battle of credit attrition instead of a single clash of units. If you win a battle, you need to plan for the defeated forces to come back in a couple days and if you lose, you will be able to use those forces again. If you are planning to start a war, you should make sure you have a war chest to fight it with. Once all enemy ships are disabled in a sector, if the fleet remains in the sector it will start taking over all of the enemy stations. After a period of days (look at progress bars in Sector menu) the stations will be taken over by the victor and be under their control after the war ends unless taken back. Tactics Tips AI companies tend to have a single largeish fleet and many small sized fleets spread around other sectors. You can take advantage of the AI splitting its forces by concentrating all of your forces when invading or defending a sector. Using this tactic can allow you to either defeat or cause trouble for a company with a military force that exceeds your own. When a war starts, it is easy to panic as many of your sectors and logisitics ships will come under attack, but remember that your ships will almost always be just disabled and your stations take a fair amount of time to take over, especially by small fleets. Gather your forces, determine what forces your enemy has in each sector, and then methodologically destroy them one by one. It is critical that you try and prevent your stations from being taken and so timing is important. Larger fleets will take over stations faster and take many days to defeat while smaller fleets take a long time to capture a station but can only take a day to disable. Identify a sequence of invasions that will allow you to knock out as many of the enemy fleets as possible before they capture your statoins. Researching Fast Travel as soon as possible will make this task alot easier. Ending a War A war can be ended by either requesting peace or paying tribute. Requesting peace is usually only possible when you have dominated your enemy while paying tribute is possible any time. The cost for the tribute is calculated by taking a tenth of your credits in the bank and adding it to a hundredth of your total company value. Again this is why its important to maintain a money buffer, if a much larger company attacks you, you can end the war quickly without losing stations if you have a constant amount of cash on hand.
Station building is what makes Helium Rain (and the X-series) different from any other space game. Stations allow you to significantly effect the game world and change your mindset from a lowly space pilot to a powerful business tycoon. All your previous actions were a nice appetizer but now its finally time to get to the main course. Once you have accumulated 100K+ credits, you should definitely start thinking about building your first station. It is financially possible to build a station before this point, but you want to have enough cash on hand to immediately upgrade the station and maintain a buffer. Building a Station Before building a station is vitally important to spend some time thinking about which type of station you want to build and where. There are a couple different dimensions to consider and some trade offs between them so make sure to review all the sections below before purchasing a station. I recommend building a research station as your first station as it is simple to operate and will start generating research points needed to unlock other station types. (Most) Station Types
The cost to build a station will very alot based on your current situation. These factors increase the cost:
Picking a product Picking the right product to produce is very similar to trading. Use the Economy table and find goods which have high consumption and needs but also have high stock and production of the input goods for the station. Your options will be limited by the station types you have unlocked through research and the availability of a good location. Picking a sector Choosing the right sector depends on different things: 1. Certain stations cannot be built in certain types of sectors. The description of the sector is given in the upper left section of the Sector menu. Look for this terminology to determine if certain station types can be built in a sector:
3. You should try to get your station only a couple days away from a station which will by its output. 4. It is good not to spread out your stations too much. You will need to defend all your stations in a war at some point, and being able to travel quickly between them helps with defense. Upgrade Stations Upgrading a station is FAR more efficient than building a new one. Each time you upgrade a station, it has the exact same effect as buying an additional station, but at a faction of the cost and without major price inflation. Also, trading with a single station instead of multiple can save days off of sector stops for automated trade routes. For each upgrade you will need provide 50 or 100 Steel, Plastic, and Tools and the price generally goes up 10K after each upgrade. Remember that each upgrade will increase the number of resources and credits consumed each day.
Your company could have a huge number of stations but without solid logistics no credits will be earned. Logistics is all about property utilizing transport ships to keep the flow of goods into or out of your station. Achieving your logisitics goals efficiently requires that you balance the amount of ship power dedicated to each task. I generally utilize two types of fleets to accomplish my needs efficiently: Automated Logistics Fleets These are fleets that assigned to automated trade routes which supply your stations and sell off goods. You should try to fit the size of the fleet and the length of the route such that your station always has input goods to function, never hits its output good limit, and the ship (or ships) in the fleet are able to pick up a full load of goods right when they arrive. Supply It is a good idea to dedicate at least one fleet to performing ad-hoc jobs. Often the game economy will not be perfectedly in balance and you will need a transport ship to move your efforts forward. For example, building a ship often requires supplying the shipyard with steel, upgrading stations requires a temporary supply of steel, plastic, and tools, or a station may have a certain input good which doesn't make sense to provide via an automated route. Here are some tips on keeping good logisitics routes:
ENJOYMENT TIPS Even in its early state, Helium Rain is a game you can put hours into. Here are some tips I have picked up while playing that have really helped me enjoy the game:
Message édité par kabouik le 14-03-2022 à 16:01:43 --------------- Feedback HFR ≡ [VDS] MR-14EX, LCDVF, Markins, divers §§ |
zorgum Transactions (0) | Sacrée tartine mais remplie de bons conseils.
|
kabouik Transactions (0) | C'est en roadmap l'amélioration de l'interface pour l'économie, avec accès à de nouveaux types d'informations, y a même un patch spécialement centré sur l'économie dans les tuyaux. Mais oui ça manque un peu actuellement, même si on s'en sort après avoir pris des habitudes. Promale Steam ce week-end sinon, achetez. Message édité par kabouik le 06-11-2017 à 01:06:04 --------------- Feedback HFR ≡ [VDS] MR-14EX, LCDVF, Markins, divers §§ |
kenrio Transactions (0) | 10 euros je me tate à le prendre et le mettre de coté --------------- https://robertsspaceindustries.com/orgs/HFR - referral STAR-K42Q-BZFS - origin : kenrio77 |
Supergrigri Greetings CMDRs o7Transactions (0) | Drapal
--------------- N'hésitez pas à me déranger, je le suis déjà. ED: CMDR Lord Grinder |
kabouik Transactions (0) | Les différentes flottes seront visibles sur la carte orbitale dans la mise à jour qui arrive début novembre, et il y aura également des filtres pour les stations, vaisseaux et combats : Message édité par kabouik le 14-03-2022 à 16:01:55 --------------- Feedback HFR ≡ [VDS] MR-14EX, LCDVF, Markins, divers §§ |
Halcyonn Non Omnis MoriareTransactions (0) | C'est quoi EA ? (à part Electronic Arts) --------------- WoW - Hots - Hearthstone - BattleNet : Halcyonn#2565 |
waylan Transactions (1) | Early Access |
Halcyonn Non Omnis MoriareTransactions (0) |
--------------- WoW - Hots - Hearthstone - BattleNet : Halcyonn#2565 |
kabouik Transactions (0) | J'aurais tendance à dire que tu as mal compris car c'est à mon sens tout autant une simulation de pilotage avec des éléments de combat (facultatifs) qu'un tycoon game, et je ne vois aucun autre jeu rassemblant ces éléments.
Message cité 1 fois Message édité par kabouik le 30-10-2017 à 14:58:07 --------------- Feedback HFR ≡ [VDS] MR-14EX, LCDVF, Markins, divers §§ |
Groomy OisifTransactions (2) | Oui à part X3 ou Avorion il y a peu de jeu dans le genre. --------------- Le matin, j'émerge de mes rêves, le plus heureux des anges. Je me couche le soir, un vrai salaud. Qu'ai-je donc fait entre-temps ? J'ai fréquenté les hommes et fouillé dans leur merde. |
kabouik Transactions (0) | Avorion, j'ai vraiment pas réussi à rentrer dedans d'ailleurs. Faudra que je réessaie un jour mais bon, pour moi la mayonnaise n'a pas pris (mais ça veut pas dire que le jeu n'est pas bon, c'est juste que j'aime pas trop les jeux avec voxel building en général). Message édité par kabouik le 30-10-2017 à 15:49:24 --------------- Feedback HFR ≡ [VDS] MR-14EX, LCDVF, Markins, divers §§ |
Halcyonn Non Omnis MoriareTransactions (0) |
--------------- WoW - Hots - Hearthstone - BattleNet : Halcyonn#2565 |
kabouik Transactions (0) | J'ai plutôt l'habitude de jouer aux simulations avec un joystick mais je suis loin de chez moi donc j'ai joué à Helium Rain uniquement au clavier/souris et les sensations sont très bonnes je trouve, donc il ne faut pas que ça te freine trop. En revanche si tu n'aimes pas les simulations, alors clairement il te faudra débloquer la technologie d'autodocking d'entrée de jeu (elle est déblocable directement, pas besoin de farmer avant), car tu ne prendras pas de plaisir à tout faire manuellement. Pour l'instant l'IA est relativement pacifique et ne déclare pas la guerre pour un oui ou pour un non, sauf la compagnie Pirates qui commence à ouvrir les hostilités quand les compagnies concurrentes deviennent importantes. J'aime assez ce système où la guerre n'est pas une menace permanente, mais il me semble que ce sera en partie modifié de manière à ce que l'IA puisse considérer les spéculations abusives et monopoles commerciaux comme des casus belli. Message édité par kabouik le 30-10-2017 à 16:22:22 --------------- Feedback HFR ≡ [VDS] MR-14EX, LCDVF, Markins, divers §§ |
Selk Transactions (34) | Drap.
|
zorgum Transactions (0) | On peut aussi préciser qu'à partir d un moment dans le jeu on peut totalement se passer de piloter et ne plus faire que de la gestion. C'est passer à côté d'une partie du jeu mais c'est tout à fait faisable pour les réticents. |
kabouik Transactions (0) | Exact, merci de le préciser. Je l'évoquais dans le FP avec la technologie d'auto-docking mais il n'est effectivement pas forcément clair que ça peut aller plus loin que ça. --------------- Feedback HFR ≡ [VDS] MR-14EX, LCDVF, Markins, divers §§ |
Halcyonn Non Omnis MoriareTransactions (0) | Le prix n'est pas prohibitif, mais ce qui me fait un peu peur c'est l'implication en temps d'un jeu solo.
--------------- WoW - Hots - Hearthstone - BattleNet : Halcyonn#2565 |
Groomy OisifTransactions (2) | Je considère pas les ogame et autres machins web comme du jeu vidéo. --------------- Le matin, j'émerge de mes rêves, le plus heureux des anges. Je me couche le soir, un vrai salaud. Qu'ai-je donc fait entre-temps ? J'ai fréquenté les hommes et fouillé dans leur merde. |
Halcyonn Non Omnis MoriareTransactions (0) | Ogame est vieux déjà, faut l'excuser. --------------- WoW - Hots - Hearthstone - BattleNet : Halcyonn#2565 |
Publicité | Posté le |
Page Précédente |