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CHANGEMENTS GGXX RELOAD SOL BADGUY: -Son jump D a moins de hit stun (faut tapper + vite entre chaque D), et il fait gicler moins haut---> on peu donc faire le loop avec saut normaux contre + de perso. -le FRC sur le gunflamme est un poil plu tard, et on ne peu pas refaire un deuxieme gunflamme derriere. -on ne peu pas du tout recovery apres sa choppe speciale. -sa choppe en lair en couter hit fait voler ladversaire et on ne peu pas recovery. -la feinte du gunflamme a moins de temp mort -le bandit bringer a un gros damage scaling. - le 214+K est plus lent -gunflamme et bandit revlover en dragon install sont plus rapide et font + de degat -son dragon a un gros damage scaling AXL LOW: -FRC sur son 46+S plu facile (2 frame au lieu de 1) -jump S et jump 6P touche + loin -63214+S enleve moins et fait tomber ladversaire + vite (pas de combo, sauf en CH) -son overdrive 236 63214+HS enleve moins -son 63214+HS reste moin longtemp hors de lecran ANJI MITO: -FRC sur 214+K -FRC sur 236+S/HS~P -FRC sur la speciale plu tard -6P Damage Down(28 to 24) -Air H Damage Down(36 to 32) -Dust Damage Down(20 to 15) -Fuujin Light Damage Down(40 to 30) -Fuujin Heavy Damage Down(48 to 46) -Short Stomp Damage Down(42 to 32) -Long Stomp Damage Doubled(25 to 50) -Shin:Nishiki Damage Down(18x6 to 16x6) -Tenjinashi Damage Down(30+20x13 to 30+15x13) -Issei Ougi: Sai Damage Down(20x11+100 to 12x11+50) -Kachoufuugetsu Damage Down(50x4 to 40x4) BAIKEN: -FRC sur guard > 412+S -youzansen hit stun plu court -6K Damage Up(22 to 24) -FRC Tatami Gaeshi Slower -Air D has faster Recovery BRIDGET (le pd): -on peu faire nimporte kel coup de yoyo apres avoir placer la cible -FRC sur les nounours (sauf la special) -41236 41236+S sort tout de suite et reste devant bridget 2P Damage Down(12 to 8) -Air 2S Damage Down(46 to 35) -Kick Start My Heart Hassha Altered(20x3 to 50) -Starship Damage Up(21x4 to 22x4) -Air Starship Damage Down(21x3 to 18x3) -Maintenance-Chuu no Higeki Damage Down(30x18 to 24x18) -Ore to Kill Machine Damage Down(30x12 to 25x12) -Razor Roger comes towards Bridget Faster -Boxing Roger comes towards Bridget Faster -Defense Rating Down(1.06 to 1.07) CHIPP ZANUFF (lautre pd): -le coup des feuille est plu rapide, plu facile a FRC, mais a + de temp mort -son avant K est plu lent, mais fait casse guard. -air dash + rapide -6K Damage Down(28 to 20) -2D Damage Down(30 to 26) -Banki Messai Damage Up(8x16+30x4 to 9x16+30x4) -6P plu lent au premier hit, et plu rapide au 2e - Le beta Blade (623 S) envoie moins haut DIZZY: -FRC sur 236+HS est plu tard -FRC sur 2D, 2HS et 6HS -air dash plu rapide -2H Damage Down(49 to 44) -Throw Damage Up(55 to 60) -Air throw Damage Up(55 to 60) -Ice Spike Damage Down(60 to 55) -Imperial Ray Damage Up(32xn to 40xn) -Gamma Ray Altered(12x5+13x32 to 13x5+12x32) EDDIE: -Hard Slash -> Dust possible. -Crouch Kick Gatlings only to far S, crouch H, forward H. -Sweep Gatlings from forward P, crouch K, stand K, crouch S impossible -Guts down (takes more damage). -Backstep invincible less. -Dizzies easier. -Hard Slash damage up, hit boxes larger, guard gauge increase up, staggers on -counter hit, recovers slower. -Dust faster. -Kick prorates 70%. -Crouching Slash slower, damage down. -Crouch Kick faster, hit boxes larger, recovers faster. -Jump Slash hit boxes smaller. -Sweep recovers slower. -Throw recovers slower. -Forward Kick faster. -Far Slash damage up. -Break the Law recovers faster, draws counter hits. -Invite Hell slower, S version not FRCable. -Dranka Shade damage up, invincible to throws, recovery down. -Shadow Gallery damage down, untechable less. -Eddie Gauge recovers slower, decreases more, doesn't refill until Drill Special ends. -Chuudanwaza prorates 70%. -Amorphous executes slower, recovers faster. FAUST QUI PUE : -stand S plu lent - S > 2D enlevé - plu de FRC sur 236+S -faust descend plu lentement de son scalpel -236+S > HS....faust part horizontalement. -FRC sur les porte -FRC sur sa super (quand il prend la pose bizar a la fin) -son low jump (jump 2K~FD) par un peu en arriere -il peu faire 2HS > P/2P -2P Damage Down(13 to 12) -2K Damage Down(12x3 to 12+9x2) -Air D Damage Doubled(20 to 40) -Air D Altered(More range, better) -Growing Flower(K on Pogo) Damage Down(50 to 35) -Going My Way(H on Pogo) Damage Down(20x4 to 16x4) -Bomb Damage Up(60 to 80) I-NO T BONNE!! : -6P plu rapide -41236+S plu rapide -son bug en lair (jump D~FD) ne la fai plu voler vers le haut -6HS nest plu cancelable -Air K Damage Down(15 to 13) -Air S Damage Down(28 to 23) -H Damage Down(55 to 43) -2H Damage Down(46 to 35) -2D Damage Down(30 to 26) -Kouutsu Onkai Altered(Can now only do 1-5 hits) -Air Chemical Love Damage Up(30 to 50) -Defense Rating Down(1.00 to 1.06) JAM: -FRC sur 2D -charge plu rapide -air dash + rapide -P Damage Up(9 to 12) -Air P Damage Up(9 to 11) -Air K Damage Up (12 to 14) -Air 2K Damage Down(16+10x3 to 16+8x3) -Close Slash Damage Up(16 to 34) -Far Slash Damage Up(30 to 34) -H Damage Up(20x3 to 24x3) -Bakushuu Hyappo Shinshou Altered(18x3 to 50) -Bakushuu Senri Shinshou Altered(20x4 to 50) -Geki:Saishinshou Damage Altered(Not sure on the original. Either 30+50 or 30+90, but the new value is 50+70) JUSTICE: -6P Damage Down(20x2 to 20+16) -Dust Damage Down(50 to 28) -Dead Angle Attack Damage Down(22x2 to 22+11) -Throw Damage Up(51 to 55) -Air Throw Damage Up(55 to 60) -Strike Back Tail Damage Down(24+42 to 24+32) JOHNNY: -Delayed Ensenga removed -Ensenga Recovery longer -Quick Ensenga easier -2S now hits low -Mist Finer Upper(Level 2) Damage Down(70 to 50) -Mist Finer Middle(Level 2) Damage Down(70 to 50) -Mist Finer Lower(Level 2) Damage Down(70 to 50) -Mist Finer Upper(Level 3) Damage Down(26x9 to 20x9) -Mist Finer Middle(Level 3) Damage Down(25x9 to 18x9) -Mist Finer Lower(Level 3) Damage Down(22x9 to 17x9) -Mist Finer Upper(Level 1) comes out quicker -Mist Finer Middle(Level 1) comes out a little quicker -Mist Finer Lower(Level 1) comes out a little quicker -6K Now has some damage reduction -Mist Finer Stance now Dashable. However, it can't dash through enemies..damn. -Mist Canceling Slowed( -2H pushes Johnny back less -2S, H Gatling Gone KLIFF: -Dust Damage Down(50 to 30) -Throw Damage Up(51 to 55) -Air Throw Damage Up(55 to 60) -Urokohagashi Damage Down(14xn to 13xn) KY: -623+HS unetechable + longtemps (tres longtemps..), et fais gicler + en arriere, et a moins de temp mort. -214+K a moin de portee -FRC sur ses boule en lair -2HS fais gicler et ramene vers soi, en CH. Ramene juste vers soi en anti air. -6HS fait rabaisser ladversaire -2HS et stand HS + rapide -H Damage Up(37 to 42) -2H Damage Down(30x2 to 28x2) -Vapor Thrust Light Damage Up(42 to 48) -Vapor Thrust Heavy Damage Up(50 to 52) -Air Vapor Thrust(Heavy and Light) Damage Up(42 to 48) -Ride The Lightning Damage Up(32x5 to 36x5) MAY: - on peu pas recovery apres sa choppe speciale - on peu pas recovery apres un dauphin vertical -Air D Damage Down(45 to 38) MILLIA: -FRC sur badmoon -jump D fai gicler + loin, fai gicler contre le mur en CH -Air D Damage Down(40 to 36) -Iron Sabre Damage Down(48 to 36) -Bad Moon Damage Altered(24x3 to 24+19x4) POTEMKIN: -FRC sur 6HS et 2HS FDB Projectile Damage Down(16x2 to 16) -Heavenly Potemkin Buster Damage Down(190 to 170 SLAYER: -sa choppe speciale lui remet de la vie et fai reculer + -on peu plu recovery apres son 6HS quand il touche en lair -jump HS en CH fai rebomdir -jump D fait stagger en CH -2HS fait flotter en CH -sa feinte du 6K est plu rapide -Bloodsucking Universe causes less Dizzy -6P Damage Up(34 to 45) -2H Damage Up(48 to 52) -6H Damage Down(60 to 50) -6H Faster -Throw Damage Up(63 to 68) -Crosswise Heel Damage Down(35+40 to 27+32) -Under Pressure Damage Up(30 to 36) -It's Late Damage Up(44 to 52) -Mappa Punch Heavy Damage Down(45 to 40) TESTAMENT -on peu gatling apres 6K (exemple: 6K > 6HS) -Phantom Soul Low now flies out much faster, goes farther, goes very close to the ground(can hit an opponent OTG) and can even be combod into from a trip(You can trip someone and possess them with Phantom Soul) -Phantom Soul Low can no longer be effectively used as pressure after a trip -Phantom Soul Low and High Damage Down(15 to 5) -Bird Peck slower -Bird Peck Damage Reduced(40 to 20) -New Bird attack which flies in a straight line across the screen. Does same damage as Bird Peck(20) -Succubus Swing Damage Down(50 to 30) -Succubus moves a lot faster towards opponent -Gravedigger R->j.D Gravedigger is harder to do(Prolly gonna have to use a quicker attack to get it to connect) -P Damage Up(8 to 9) -6H Damage Down(60 to 55) -6H FRCable -EXE Beast Damage Down(40 to 36) -EXE Beast FRC Easier -Master of Puppets Damage UP(30 to 60) -Master of Puppets FRCable -Warrant FRCable(AFTER it hits, not during the taunt) VENOM -FRC sur la boule plu rapide -Ball Summoning Faster -Dubious Curve Faster -Balls seem to move Faster -Throw Altered(It now does 5 points of damage at a rate I can't determine, but it's pretty fast. Opponent untouched, it does 5x7. You can still do additional damage by hitting the ball before the 7 hits are up, so it does a wall bounce and you can follow with a combo) -Air Throw Altered(5x7 now. Dunno what it was before. Nearly impossible to combo. You'de have to air throw them right next to the ground) ZAPPA: -FRC sur le dragonz de lepee -FRC sur le 63214+HS de lepee -le chien+2D fai gicler loin en arriere -Dog ****(2D) now techable -Dog ****(2D) Damage Up(30 to 60) -Dog Backflip Lunge(4D+D) Damage Down(30 to 25) -Dog Uppercut(8D) Damage Down(30 to 25) -Ghost Close Slash Damage Up(36 to 40) -Ghost 2H Damage Down(35 to 32) -Ghost Air H Damage Down(35 to 32) -Sword Ochitoite Kudasai Damage Up(30 to 40) -Sword Itasou, tte Iu Ka Itai Follow-Up Attack Damage Up(30 to 45) -Sword Close Slash Damage Up(30 to 36) -Sword H Damage Up(25x2 to 35x2) -Sword 2H Damage Up(30 to 40) -Darkness Anthem Damage Down(28x3 to 23x3)
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