Zzozo Un peu, passionément, à la fol | Ca donne des résultats de ce genre là :
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.3
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer
client glx vendor string: NVIDIA Corporation
client glx version string: 1.3
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
GLX_SGIX_swap_group, GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_NV_float_buffer
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce2 GTS/AGP/SSE
OpenGL version string: 1.4.0 NVIDIA 41.91
OpenGL extensions:
GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_point_parameters,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
GL_ARB_transpose_matrix, GL_ARB_vertex_program, GL_ARB_window_pos,
GL_S3_s3tc, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
GL_EXT_compiled_vertex_array, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels,
GL_EXT_paletted_texture, GL_EXT_point_parameters, GL_EXT_rescale_normal,
GL_EXT_secondary_color, GL_EXT_separate_specular_color,
GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod,
GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,
GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square,
GL_NV_fence, GL_NV_fog_distance, GL_NV_light_max_exponent,
GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, GL_NV_point_sprite,
GL_NV_register_combiners, GL_NV_texgen_reflection,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle,
GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program,
GL_NV_vertex_program1_1, GL_NVX_ycrcb, GL_SGIS_generate_mipmap,
GL_SGIS_multitexture, GL_SGIS_texture_lod
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
Visual ID: 21 depth=24 class=TrueColor
bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=0
auxBuffers=0 depthSize=24 stencilSize=8
accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
multiSample=0 multiSampleBuffers=0
visualCaveat=None
Opaque.
Visual ID: 22 depth=24 class=DirectColor
bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=0
auxBuffers=0 depthSize=24 stencilSize=8
accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
multiSample=0 multiSampleBuffers=0
visualCaveat=None
Opaque.
Visual ID: 23 depth=24 class=TrueColor
bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
auxBuffers=0 depthSize=24 stencilSize=8
accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
multiSample=0 multiSampleBuffers=0
visualCaveat=None
Opaque.
Visual ID: 24 depth=24 class=TrueColor
bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=0
auxBuffers=0 depthSize=24 stencilSize=8
accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
multiSample=0 multiSampleBuffers=0
visualCaveat=None
Opaque.
Visual ID: 25 depth=24 class=TrueColor
bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
auxBuffers=0 depthSize=24 stencilSize=8
accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
multiSample=0 multiSampleBuffers=0
visualCaveat=None
Opaque.
Visual ID: 26 depth=24 class=TrueColor
bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=0
auxBuffers=0 depthSize=0 stencilSize=0
accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
multiSample=0 multiSampleBuffers=0
visualCaveat=None
Opaque.
Visual ID: 27 depth=24 class=TrueColor
bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
auxBuffers=0 depthSize=0 stencilSize=0
accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
multiSample=0 multiSampleBuffers=0
visualCaveat=None
Opaque.
Visual ID: 28 depth=24 class=TrueColor
bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=0
auxBuffers=0 depthSize=0 stencilSize=0
accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
multiSample=0 multiSampleBuffers=0
visualCaveat=None
Opaque.
Visual ID: 29 depth=24 class=TrueColor
bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
auxBuffers=0 depthSize=0 stencilSize=0
accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
multiSample=0 multiSampleBuffers=0
visualCaveat=None
Opaque.
Visual ID: 2a depth=24 class=DirectColor
bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
auxBuffers=0 depthSize=24 stencilSize=8
accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
multiSample=0 multiSampleBuffers=0
visualCaveat=None
Opaque.
Visual ID: 2b depth=24 class=DirectColor
bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=0
auxBuffers=0 depthSize=24 stencilSize=8
accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
multiSample=0 multiSampleBuffers=0
visualCaveat=None
Opaque.
Visual ID: 2c depth=24 class=DirectColor
bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
auxBuffers=0 depthSize=24 stencilSize=8
accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
multiSample=0 multiSampleBuffers=0
visualCaveat=None
Opaque.
Visual ID: 2d depth=24 class=DirectColor
bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=0
auxBuffers=0 depthSize=0 stencilSize=0
accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
multiSample=0 multiSampleBuffers=0
visualCaveat=None
Opaque.
Visual ID: 2e depth=24 class=DirectColor
bufferSize=32 level=0 renderType=rgba doubleBuffer=1 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
auxBuffers=0 depthSize=0 stencilSize=0
accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
multiSample=0 multiSampleBuffers=0
visualCaveat=None
Opaque.
Visual ID: 2f depth=24 class=DirectColor
bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=0
auxBuffers=0 depthSize=0 stencilSize=0
accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
multiSample=0 multiSampleBuffers=0
visualCaveat=None
Opaque.
Visual ID: 30 depth=24 class=DirectColor
bufferSize=32 level=0 renderType=rgba doubleBuffer=0 stereo=0
rgba: redSize=8 greenSize=8 blueSize=8 alphaSize=8
auxBuffers=0 depthSize=0 stencilSize=0
accum: redSize=16 greenSize=16 blueSize=16 alphaSize=16
multiSample=0 multiSampleBuffers=0
visualCaveat=None
Opaque.
|
... ou alors comme ca ....
name of display: :0.0
display: :0 screen: 0
direct rendering: Yes
server glx vendor string: NVIDIA Corporation
server glx version string: 1.3
server glx extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer
client glx vendor string: NVIDIA Corporation
client glx version string: 1.3
client glx extensions:
GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_visual_info,
GLX_EXT_visual_rating, GLX_EXT_import_context, GLX_SGI_video_sync,
GLX_SGIX_swap_group, GLX_SGIX_swap_barrier, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_NV_float_buffer
GLX extensions:
GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_SGIX_fbconfig,
GLX_SGIX_pbuffer, GLX_ARB_get_proc_address
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: GeForce2 GTS/AGP/SSE
OpenGL version string: 1.4.0 NVIDIA 41.91
OpenGL extensions:
GL_ARB_imaging, GL_ARB_multitexture, GL_ARB_point_parameters,
GL_ARB_texture_compression, GL_ARB_texture_cube_map,
GL_ARB_texture_env_add, GL_ARB_texture_env_combine,
GL_ARB_texture_env_dot3, GL_ARB_texture_mirrored_repeat,
GL_ARB_transpose_matrix, GL_ARB_vertex_program, GL_ARB_window_pos,
GL_S3_s3tc, GL_EXT_abgr, GL_EXT_bgra, GL_EXT_blend_color,
GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_clip_volume_hint,
GL_EXT_compiled_vertex_array, GL_EXT_draw_range_elements,
GL_EXT_fog_coord, GL_EXT_multi_draw_arrays, GL_EXT_packed_pixels,
GL_EXT_paletted_texture, GL_EXT_point_parameters, GL_EXT_rescale_normal,
GL_EXT_secondary_color, GL_EXT_separate_specular_color,
GL_EXT_shared_texture_palette, GL_EXT_stencil_wrap,
GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map,
GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3,
GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod,
GL_EXT_texture_lod_bias, GL_EXT_texture_object, GL_EXT_vertex_array,
GL_IBM_texture_mirrored_repeat, GL_KTX_buffer_region, GL_NV_blend_square,
GL_NV_fence, GL_NV_fog_distance, GL_NV_light_max_exponent,
GL_NV_packed_depth_stencil, GL_NV_pixel_data_range, GL_NV_point_sprite,
GL_NV_register_combiners, GL_NV_texgen_reflection,
GL_NV_texture_env_combine4, GL_NV_texture_rectangle,
GL_NV_vertex_array_range, GL_NV_vertex_array_range2, GL_NV_vertex_program,
GL_NV_vertex_program1_1, GL_NVX_ycrcb, GL_SGIS_generate_mipmap,
GL_SGIS_multitexture, GL_SGIS_texture_lod
glu version: 1.3
glu extensions:
GLU_EXT_nurbs_tessellator, GLU_EXT_object_space_tess
Vis Vis Visual Trans buff lev render DB ste r g b a aux dep ste accum buffers MS MS
ID Depth Type parent size el type reo sz sz sz sz buf th ncl r g b a num bufs
----------------------------------------------------------------------------------------------------
0x21 24 TrueColor 0 32 0 rgba 1 0 8 8 8 0 0 24 8 16 16 16 16 0 0
0x22 24 DirectColor 0 32 0 rgba 1 0 8 8 8 0 0 24 8 16 16 16 16 0 0
0x23 24 TrueColor 0 32 0 rgba 1 0 8 8 8 8 0 24 8 16 16 16 16 0 0
0x24 24 TrueColor 0 32 0 rgba 0 0 8 8 8 0 0 24 8 16 16 16 16 0 0
0x25 24 TrueColor 0 32 0 rgba 0 0 8 8 8 8 0 24 8 16 16 16 16 0 0
0x26 24 TrueColor 0 32 0 rgba 1 0 8 8 8 0 0 0 0 16 16 16 16 0 0
0x27 24 TrueColor 0 32 0 rgba 1 0 8 8 8 8 0 0 0 16 16 16 16 0 0
0x28 24 TrueColor 0 32 0 rgba 0 0 8 8 8 0 0 0 0 16 16 16 16 0 0
0x29 24 TrueColor 0 32 0 rgba 0 0 8 8 8 8 0 0 0 16 16 16 16 0 0
0x2a 24 DirectColor 0 32 0 rgba 1 0 8 8 8 8 0 24 8 16 16 16 16 0 0
0x2b 24 DirectColor 0 32 0 rgba 0 0 8 8 8 0 0 24 8 16 16 16 16 0 0
0x2c 24 DirectColor 0 32 0 rgba 0 0 8 8 8 8 0 24 8 16 16 16 16 0 0
0x2d 24 DirectColor 0 32 0 rgba 1 0 8 8 8 0 0 0 0 16 16 16 16 0 0
0x2e 24 DirectColor 0 32 0 rgba 1 0 8 8 8 8 0 0 0 16 16 16 16 0 0
0x2f 24 DirectColor 0 32 0 rgba 0 0 8 8 8 0 0 0 0 16 16 16 16 0 0
0x30 24 DirectColor 0 32 0 rgba 0 0 8 8 8 8 0 0 0 16 16 16 16 0 0
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En ayant le code source sous les yeux, tu pourras t'en inspirer pour rajouter un module à ton appli qui essaiera de tirer partie au mieux des capacités OpenGL de la plateforme sous jacente ... |