Citation :
Open letter by Carlo Fabricatore
First of all, sorry guys, but this must be done in English, since my German isn't good at all... Second, the answer to the question posted by Anton is yes, I don't work for Appeal anymore. But that's not quite recent news. I mean, after all, I stopped working for Appeal in February.
Now, my departure was a sad thing for me, because it left a lot of work uncompleted, although the plot of the game was finished indeed, and I think that Outcast 1 fans would have enjoyed it, just like they would have enjoyed the gameplay of Outcast 2 the way we were creating it, in spite of the fact that we were making a PC-PS2 game (something that, apparently, many players feared).
So, what happened? I guess that many of you must have been wondering... As far as I'm concerned, I'm working on a new project. New project, new company, but some old friends, since I work with part of the crew who was creating Outcast 2. Anyway, for the moment I can't anticipate anything about this, although you will hear more about it as soon as possible.
As for Appeal, I saw that there has been a lot of commotion around lately. Well, in first place, after my departure, many people left as well (not just one programmer). Then, the shape of the Outcast 2 project was changed radically. In fact, this "revolution" was one of the main reasons for my departure. Inside Appeal, there were strong divergences regarding what Outcast 2 should have been. Let's just say that I was not in favor of making a too arcade-styled game, something too distant from Outcast 1. Anyway, I was not the one who could make the final decisions, and I prefer not to talk about this any more, because it would make me even more sad.
But then, this lasted only one month, more or less, after which came the "undefined suspension" of the Outcast 2 project. I guess you read a lot about this, and that some of you drew their own conclusion. For those who didn't, know that nowadays Appeal doesn't exist anymore. To be more precise, it exists, but only for as long as it is required by the closure of the bankruptcy process. No rumors, no speculations. Just plain info that everyone can verify. So, I hope that this brief message of mine helps in avoiding misunderstandings and making things clearer to everybody.
To conclude, I'm really sorry for what happened to the Outcast 2 project, and for the fact that nobody will ever know the work that we've done for the 2 years during which I directed the Outcast 2 project. But that's life, and now it's time to move on, to try to make new things capable of satisfying enthusiast players and fans like you. I thank you all for the support and the sympathy that you showed in the past. Yours, Carlo Fabricatore
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