voici le resultat du 3dmark sa plante en maffichant oops error: Creating asset "class eva::graphics::assets::timeline_asset": timelines/dandia_gt1_timeline.txt: Creating asset "class eva::graphics::assets::scene_asset": scenes/museum/dandia_gt1.evascenestore: woman_animated_dandia_gt1_woman_animated_dandia_demo_woman_rig_woman_Ref.woman_accessories2: Creating asset "class eva::graphics::assets::texture_2d_asset": images\museum\woman\woman_accessories_a.evaasset: File: dx_device.cpp Line: 1336 Function: struct ID3D12Resource *__cdecl eva::graphics::dx::`anonymous-namespace'::create_texture_for_single_node(struct ID3D12Device *,int,unsigned int,enum D3D12_HEAP_TYPE,const struct D3D12_RESOURCE_DESC &,enum D3D12_RESOURCE_STATES,const struct D3D12_CLEAR_VALUE &,const struct eva::graphics::subresource_data *,class eva::graphics::dx::dx_upload_buffer *) Expression: device->CreateCommittedResource( &heap_props, is_shared ? D3D12_HEAP_FLAG_SHARED : D3D12_HEAP_FLAG_NONE, &desc, initial_state, clear_value.Format == DXGI_FORMAT_UNKNOWN ? nullptr : &clear_value, IID_PPV_ARGS(&native)): DirectX call failed [-2005270523]. : ID3D12Device::CreateCommittedResource (Texture):