En fin de compte :
Sans sli :
The benchmark started at 14_01_2006 21:02:21
Resolution: 640×480
Ultra quality option, Direct3D renderer
Level: Archive, demo: Archive1.tmd
Pixel shader: default model
Antialising: 4×
Anisotrophic filtering: 8×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
Score = 117,14 FPS
Resolution: 1024×768
Ultra quality option, Direct3D renderer
Level: Archive, demo: Archive1.tmd
Pixel shader: default model
Antialising: 4×
Anisotrophic filtering: 8×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
Score = 84,55 FPS
Resolution: 1600×1200
Ultra quality option, Direct3D renderer
Level: Archive, demo: Archive1.tmd
Pixel shader: default model
Antialising: 4×
Anisotrophic filtering: 8×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
Score = 48,99 FPS
Avec sli :
The benchmark started at 14_01_2006 21:18:31
Resolution: 640×480
Ultra quality option, Direct3D renderer
Level: Archive, demo: Archive1.tmd
Pixel shader: default model
Antialising: 4×
Anisotrophic filtering: 8×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
Score = 120,49 FPS
Resolution: 1024×768
Ultra quality option, Direct3D renderer
Level: Archive, demo: Archive1.tmd
Pixel shader: default model
Antialising: 4×
Anisotrophic filtering: 8×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
Score = 123,20 FPS
Resolution: 1600×1200
Ultra quality option, Direct3D renderer
Level: Archive, demo: Archive1.tmd
Pixel shader: default model
Antialising: 4×
Anisotrophic filtering: 8×
HDR: disabled
Geometry Instancing: disabled
Normal-maps compression: disabled
Score = 90,78 FPS
Donc le sli marche dans les jeux ,c'est le principal , non ?
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