Code :
- WINE REGISTRY Version 2
- ;; All keys relative to \\Machine\\Software\\Wine\\Wine\\Config
- ;;
- ;; MS-DOS drives configuration
- ;;
- ;; Each section has the following format:
- ;; [Drive X]
- ;; "Path"="xxx" (Unix path for drive root)
- ;; "Type"="xxx" (supported types are 'floppy', 'hd', 'cdrom' and 'network')
- ;; "Label"="xxx" (drive label, at most 11 characters)
- ;; "Serial"="xxx" (serial number, 8 characters hexadecimal number)
- ;; "Filesystem"="xxx" (supported types are 'msdos'/'dos'/'fat', 'win95'/'vfat', 'unix')
- ;; This is the FS Wine is supposed to emulate on a certain
- ;; directory structure.
- ;; Recommended:
- ;; - "win95" for ext2fs, VFAT and FAT32
- ;; - "msdos" for FAT16 (ugly, upgrading to VFAT driver strongly recommended)
- ;; DON'T use "unix" unless you intend to port programs using Winelib !
- ;; "Device"="/dev/xx" (only if you want to allow raw device access)
- ;;
- [Drive C]
- "Path" = "/home/neo_t3/.wine/"
- "Type" = "hd"
- "Label" = "Dos Drive"
- "Filesystem" = "win95"
- [Drive E]
- "Path" = "/tmp"
- "Type" = "hd"
- "Label" = "tmp"
- "Filesystem" = "win95"
- [Drive G]
- "Path" = "/"
- "Type" = "hd"
- "Label" = "root"
- "Filesystem" = "win95"
- [wine]
- "Windows" = "c:\\windows"
- "System" = "c:\\windows\\system32\\"
- "Temp" = "e:\\"
- "Path" = "c:\\windows\\;c:\\windows\\system32\\"
- "GraphicsDriver" = "x11drv"
- ; Wine doesn't pass directory symlinks to Windows programs by default.
- ; Enabling this may crash some programs that do recursive lookups of a whole
- ; subdir tree in case of a symlink pointing back to itself.
- ;
- ; Note: The WINESHELLLINK Environment variable will override this setting.
- ; (which is set in the winex startup script)
- ;"ShowDirSymlinks" = "1"
- "ShellLinker" = "/usr/lib/transgaming_winex3/winex/bin/wineshelllink"
- # <wineconf>
- [DllDefaults]
- "DefaultLoadOrder" = "native, builtin, so"
- [DllOverrides]
- "commdlg" = "builtin, native"
- "comdlg32" = "builtin, native"
- "oleaut32" = "builtin, native"
- "ver" = "builtin, native"
- "version" = "builtin, native"
- "shell" = "builtin, native"
- "shell32" = "builtin, native"
- "shfolder" = "builtin, native"
- "shlwapi" = "builtin, native"
- "lzexpand" = "builtin, native"
- "lz32" = "builtin, native"
- "comctl32" = "builtin, native"
- "commctrl" = "builtin, native"
- "advapi32" = "builtin, native"
- "crtdll" = "builtin, native"
- "mpr" = "builtin, native"
- "winspool.drv" = "builtin, native"
- "d3d8" = "builtin, native"
- "d3drm" = "builtin, native"
- "ddraw" = "builtin, native"
- "dinput" = "builtin, native"
- "dinput8" = "builtin, native"
- "dmusic" = "builtin, native"
- "dsound" = "builtin, native"
- "opengl32" = "builtin, native"
- "msvcrt" = "native, builtin"
- "rpcrt4" = "native, builtin"
- "msvideo" = "builtin, native"
- "msvfw32" = "builtin, native"
- "mcicda.drv" = "builtin, native"
- "mciseq.drv" = "builtin, native"
- "mciwave.drv" = "builtin, native"
- "mciavi.drv" = "native, builtin"
- "mcianim.drv" = "native, builtin"
- "msacm.drv" = "builtin, native"
- "msacm" = "builtin, native"
- "msacm32" = "builtin, native"
- "midimap.drv" = "builtin, native"
- "wininet" = "builtin, native"
- [Version]
- ; Windows version to imitate. Valid versions are: 'win20', 'win30', 'win31', 'win95', 'win98', 'winme', 'nt351', 'nt40', 'win2000', 'winxp'
- "Windows" = "win98"
- ; DOS version to imitate
- ;"DOS" = "6.22"
- [x11drv]
- ; Number of colors to allocate from the system palette
- "AllocSystemColors" = "100"
- ; Number of colors to copy from the default palette
- "CopyDefaultColors" = "0"
- ; Use a private color map
- "PrivateColorMap" = "N"
- ; Favor correctness over speed in some graphics operations
- "PerfectGraphics" = "N"
- ; Color depth to use on multi-depth screens
- ;;"ScreenDepth" = "16"
- ; Name of X11 display to use
- ;;"Display" = ":0.0"
- ; Allow the window manager to manage created windows
- "Managed" = "Y"
- ; Use a desktop window of 640x480 for Wine
- ;"Desktop" = "800x600"
- ; Use XFree86 DGA extension if present
- ; (make sure /dev/mem is accessible by you !)
- "UseDGA" = "N"
- ; Use XShm extension if present
- "UseXShm" = "Y"
- ; Enable DirectX mouse grab
- "DXGrab" = "Y"
- ; Use XVidMode extension if present
- "UseXVidMode" = "Y"
- ; Create the desktop window with a double-buffered visual
- ; (useful to play OpenGL games)
- "DesktopDoubleBuffered" = "Y"
- ; Code page used for captions in managed mode
- ; 0 means default ANSI code page (CP_ACP == 0)
- "TextCP" = "0"
- ; Use this if you have more than one port for video on your setup
- ; (Wine uses for now the first 'input image' it finds).
- ;; "XVideoPort" = "43"
- ; Use this to make your X server execute all commands
- ; sequentially rather than buffering commands. Will make
- ; everything really SLOW but can be nice for debugging.
- ;; "Synchronous" = "Y"
- [d3dgl]
- "AnisotropicTextureFiltering" = "N"
- "VertexShaders" = "Y"
- "ClipSpaceFix" = "Y"
- [fonts]
- ;Read documentation/fonts before adding aliases
- "Resolution" = "96"
- "Default" = "-adobe-times-"
- [FontPatterns]
- "Pattern0" = "-adobe-times*"
- "Pattern1" = "-adobe-helvetica*"
- "Pattern2" = "-adobe-courier*"
- "Pattern3" = "-misc-fixed*"
- [memory]
- ;; Attempt to make memory allocation more windows like.
- ;; Not for use with all applications. Best used in app default section.
- ; "MemoryLayoutOverride" = "0x10000000"
- [serialports]
- "Com1" = "/dev/ttyS0"
- "Com2" = "/dev/ttyS1"
- "Com3" = "/dev/ttyS2"
- "Com4" = "/dev/modem"
- [parallelports]
- "Lpt1" = "/dev/lp0"
- [spooler]
- "LPT1:" = "|lpr"
- "LPT2:" = "|gs -sDEVICE=bj200 -sOutputFile=/tmp/fred -q -"
- "LPT3:" = "/dev/lp3"
- [ports]
- ;"read" = "0x779,0x379,0x280-0x2a0"
- ; "write" = "0x779,0x379,0x280-0x2a0"
- [spy]
- "Exclude" = "WM_SIZE;WM_TIMER;"
- [registry]
- ;These are all booleans. Y/y/T/t/1 are true, N/n/F/f/0 are false.
- ;Defaults are read all, write to Home
- ; Global registries (stored in /etc)
- "LoadGlobalRegistryFiles" = "n"
- ; Home registries (stored in ~user/.wine/)
- "LoadHomeRegistryFiles" = "Y"
- ; Load Windows registries from the Windows directory
- "LoadWindowsRegistryFiles" = "n"
- ; TRY to write all changes to home registries
- "WritetoHomeRegistryFiles" = "Y"
- ; Registry periodic save timeout in seconds
- ; "PeriodicSave" = "600"
- ; Save only modified keys
- "SaveOnlyUpdatedKeys" = "Y"
- [Tweak.Layout]
- ;; supported styles are 'Win31'(default), 'Win95', 'Win98'
- "WineLook" = "Win98"
- [Console]
- "Drivers" = "xterm"
- ;"Drivers" = "tty"
- "XtermProg" = "konsole"
- ;"InitialRows" = "25"
- ;"InitialColumns" = "80"
- ;"TerminalType" = "nxterm"
- [Clipboard]
- "ClearAllSelections" = "0"
- "PersistentSelection" = "1"
- ; List of all directories directly contain .AFM files
- [afmdirs]
- ;"1" = "/usr/share/ghostscript/fonts"
- ;"2" = "/usr/share/a2ps/afm"
- ;"3" = "/usr/share/enscript"
- ;"4" = "/usr/X11R6/lib/X11/fonts/Type1"
- [WinMM]
- "Drivers" = "wineoss.drv"
- "WaveMapper" = "msacm.drv"
- "MidiMapper" = "midimap.drv"
- [wineoss]
- "UseMMap" = "N"
- "FullDuplex" = "N"
- ;; App default settings
- ;; Battle Field 1942 settings
- [AppDefaults\\bf1942.exe\\d3dgl]
- "ClipSpaceFix" = "N"
- ;; Medal Of Honor settings
- [AppDefaults\\mohaa.exe\\memory]
- "MemoryLayoutOverride" = "0x10000000"
- [AppDefaults\\mohaademo.exe\\memory]
- "MemoryLayoutOverride" = "0x10000000"
- [AppDefaults\\moh_spearhead.exe\\memory]
- "MemoryLayoutOverride" = "0x10000000"
- [AppDefaults\\moh_spearhead.exe\\Version]
- "Windows" = "win2k"
- [AppDefaults\\moh_spearhead_demo.exe\\memory]
- "MemoryLayoutOverride" = "0x10000000"
- ;; SimCity 4 settings
- [AppDefaults\\SimCity 4.exe\\Version]
- "Windows" = "win2k"
- ;; Warcraft 3
- [AppDefaults\\war3.exe\\transgaming]
- "cmdline" = "-opengl"
- ;; Civ 3
- [AppDefaults\\Civilization3.exe\\Version]
- "Windows" = "win2k"
- # </wineconf>
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