DARK a écrit :
Mais le pb maintenant c'est que lorsque j'essai de le lancer j'ai ça
Code :
- Unreal engine initialized
- Bound to SDLDrv.so
- Joystick [0] : Unknown Joystick
- SDLClient initialized.
- Bound to Render.so
- Lighting subsystem initialized
- Rendering initialized
- LoadMap: Entry
- Bound to Fire.so
- Case-insensitive search: Botpack -> ../System/BotPack.u
- appError called:
- fread failed: BufferCount=-1181931 Error=1
- Executing UObject::StaticShutdownAfterError
- Executing USDLClient::ShutdownAfterError
- Signal: SIGIOT [iot trap]
- Aborting.
- Exiting.
- Name subsystem shut down
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Bizarre, dans mon log, j'ai :
Code :
- Init: Name subsystem initialized
- Init: Version: 436
- Init: Compiled: Oct 30 2000 11:53:24
- Init: Command line: -log
- Init: Base directory:
- Init: Character set: ANSI
- Log: Bound to Core.so
- Log: Bound to Engine.so
- Init: Object subsystem initialized
- Init: CPU Speed=1341.620991 MHz
- Init: Unreal engine initialized
- Log: Bound to SDLDrv.so
- Init: Joystick [0] : Unknown Joystick
- Init: SDLClient initialized.
- Log: Bound to Render.so
- Init: Lighting subsystem initialized
- Init: Rendering initialized
- Log: LoadMap: Entry
- Log: Bound to Fire.so
- Log: Case-insensitive search: Botpack -> ..\System\BotPack.u
- Log: Bound to IpDrv.so
- Log: Game class is 'UTIntro'
- Log: Level is Level Entry.MyLevel
- Log: Bringing Level Entry.MyLevel up for play (0)...
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Je comprends pas pourquoi j'ai des backslashes, et non des slashs comme toi
J'imagine que ça pas trop d'importance...
Sinon, t'as quoi comme version de la SDL ?
Et c'est quelle version d'UT ? la 4.36 ?