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[TUnik]Escape from Tarkov

n°15643951
Ezechiel L​ydian
Chastaineur
Transactions (3)
Posté le 09-10-2023 à 16:45:48  profilanswer
 

Reprise du message précédent :
oui, je comprends pas non plus la rumeur donc :D

mood
Publicité
Posté le 09-10-2023 à 16:45:48  profilanswer
 

n°15643978
mathias r

Transactions (0)
Posté le 09-10-2023 à 17:24:09  profilanswer
 

Simple :
 

  • EOD donne accès à Arena  
  • Arena est annoncé pour T4-2023  


 
Du coup si tu veux les deux après la sortie d'arena, ben tu paies ta clé Arena + une clé tarkov.

n°15644026
mxpx
----
Transactions (0)
Posté le 09-10-2023 à 18:37:51  profilanswer
 

VPJ2M a écrit :

Cela ne correspond pas a la road map qui a été donnée par bstg pourtant.


 
Bsg, respecter une roadmap
 
 [:sophiste:1]

n°15647359
Ezechiel L​ydian
Chastaineur
Transactions (3)
Posté le 14-10-2023 à 16:33:14  profilanswer
 

y'a un Discord EFT @ HFR ?

n°15647397
mxpx
----
Transactions (0)
Posté le 14-10-2023 à 18:24:55  profilanswer
 

non

n°15666141
mxpx
----
Transactions (0)
Posté le 10-11-2023 à 21:44:10  profilanswer
 

Tarkov a-t-ikl du soucis a ce faire ?  
 
https://www.youtube.com/watch?v=QboUaqSOT54
 
Gray Zone Warfare : ce a quoi tarkov aurait du ressembler une fois fini mais qui n'arrivera jamais ?

n°15668430
primseven
.... LET'S GO EXPLORING!
Transactions (3)
Posté le 14-11-2023 à 21:05:39  profilanswer
 

mxpx a écrit :

Tarkov a-t-ikl du soucis a ce faire ?

 

https://www.youtube.com/watch?v=QboUaqSOT54

 

Gray Zone Warfare : ce a quoi tarkov aurait du ressembler une fois fini mais qui n'arrivera jamais ?

 

Perso je pense pas du tout que Tarkov ai du soucis a ce faire...

 

Su l'extrait je suis presque sur que c'est du pré-calculé, donc bien moins beau au moment de la sortie. Et je pense meme pas qu'il sorte un jour.

 

En plus quand on voit les autres jeux du studio... ROFL


Message édité par primseven le 14-11-2023 à 21:06:31

---------------
I will never stop exploring.
n°15668449
Ezechiel L​ydian
Chastaineur
Transactions (3)
Posté le 14-11-2023 à 21:18:06  profilanswer
 

mxpx a écrit :

Tarkov a-t-ikl du soucis a ce faire ?  
 
https://www.youtube.com/watch?v=QboUaqSOT54
 
Gray Zone Warfare : ce a quoi tarkov aurait du ressembler une fois fini mais qui n'arrivera jamais ?


 
ce serait pas plutôt ce que t'aurais voulu qu'il soit mais les devs ont d'autres idées ? :o

n°15668466
mxpx
----
Transactions (0)
Posté le 14-11-2023 à 21:51:21  profilanswer
 

tarkov devais avoir toutes les maps liés. Mais ce qui n'arrivera a mon avis jamais.

n°15668468
mxpx
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Transactions (0)
Posté le 14-11-2023 à 21:52:19  profilanswer
 

J'ai regardé les annonces pour le prochain wipe. Nouvelle version d'unity reporté, et le reste des annonces comment dire...

mood
Publicité
Posté le 14-11-2023 à 21:52:19  profilanswer
 

n°15668571
Eanrol
And They Shall Know No Fear
Transactions (0)
Posté le 15-11-2023 à 08:49:07  profilanswer
 

Refonte du recul des armes et changement d’épaule à la volée :
 
https://www.reddit.com/r/EscapefromTarkov/s/gEJYCSIkeI
 
Ça commence enfin à ressembler à quelque chose.
 
Showcase des plaques balistiques :
 
https://www.reddit.com/r/EscapefromTarkov/s/MxXYBf2pVL


Message édité par Eanrol le 15-11-2023 à 08:52:11

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5000 Hours of War Thunder, 5000 Hours of saltiness
n°15683919
nosarn
errare humanum est
Transactions (1)
Posté le 10-12-2023 à 11:57:45  profilanswer
 

Une petite vidéo qui parle d'Arena et qui explique pas mal de choses
 
https://www.youtube.com/watch?v=fZH-RQGDc-o


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« Il paraît que la crise rend les riches plus riches et les pauvres plus pauvres. Je ne vois pas en quoi c'est une crise. Depuis que je suis petit, c'est comme ça.  »
n°15688042
Ezechiel L​ydian
Chastaineur
Transactions (3)
Posté le 16-12-2023 à 22:07:19  profilanswer
 

Premiers accès demain !
 
Edit :  
 
17/12 17h : premiers accès balancés !


Message édité par Ezechiel Lydian le 17-12-2023 à 17:04:05
n°15688298
filouf

Transactions (0)
Posté le 17-12-2023 à 17:29:26  profilanswer
 

Toujours rien . .soon soon ..

n°15688304
Ezechiel L​ydian
Chastaineur
Transactions (3)
Posté le 17-12-2023 à 17:37:03  profilanswer
 

J'ai, les serveurs de dl sont en PLS.

 

relancez votre lanceur si vous avez reçu le mail.


Message édité par Ezechiel Lydian le 17-12-2023 à 17:43:54
n°15690175
olakeen

Transactions (5)
Posté le 20-12-2023 à 18:43:51  profilanswer
 
n°15690177
mxpx
----
Transactions (0)
Posté le 20-12-2023 à 18:46:05  profilanswer
 

J’ai reçu la mail mais pas essayé. Ça me branche absolument pas

n°15690236
olakeen

Transactions (5)
Posté le 20-12-2023 à 20:40:27  profilanswer
 

Entre 10 et 20 min pour trouver une partie, des loadout complétement éclatés au sol, diriger un mec de 250kg avec un input lag constant de 400ms, le jeu est déjà mort.


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Star Citizen Ships Performances Viewer
n°15690431
VPJ2M
Boulet inside
Transactions (0)
Posté le 21-12-2023 à 09:25:24  profilanswer
 

mxpx a écrit :

J’ai reçu la mail mais pas essayé. Ça me branche absolument pas


 
Je l'ai depuis dimanche.
 
Le concept est pas mal, c'est la rapidité de CS avec la mecanique de Tarkov.
Le point positif : un bon défouloir quand tu a pas le temps de farmer le jeu.
Le point négatif, si tu joue pas avec des mates, ca peut être tout bon ou tout mauvais.
 
Ce n'est que le début, ils commencent a equilibrer certaine classe, en nerf ou en buf.
 
Par contre, je ne pense pas que ca va me hype dans la durée.


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FeedBack
n°15690449
Eanrol
And They Shall Know No Fear
Transactions (0)
Posté le 21-12-2023 à 09:41:20  profilanswer
 

E-sport ready.
 
https://www.reddit.com/r/EscapefromTarkov/s/T0d33T8pzJ


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5000 Hours of War Thunder, 5000 Hours of saltiness
n°15690450
mxpx
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Transactions (0)
Posté le 21-12-2023 à 09:42:08  profilanswer
 

:lol:  :lol:  :lol:

n°15691655
olakeen

Transactions (5)
Posté le 23-12-2023 à 14:14:28  profilanswer
 

Déjà du cheat sur l’arena  [:galaswinda:4]  
 
https://www.reddit.com/r/EscapefromTarkov/s/ScXYpdAPiP
 
Merci la killcam (même si on en avait pas besoin pour ce coup).


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Star Citizen Ships Performances Viewer
n°15691656
mxpx
----
Transactions (0)
Posté le 23-12-2023 à 14:17:21  profilanswer
 

[:armageddindon2]  
 
 [:johnclaude:7]

n°15692324
Eanrol
And They Shall Know No Fear
Transactions (0)
Posté le 25-12-2023 à 12:18:56  profilanswer
 

Joyeux Noël les enfants, je vous souhaite beaucoup de fun en arena [:stephan_lapaix:9]


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5000 Hours of War Thunder, 5000 Hours of saltiness
n°15692759
Eanrol
And They Shall Know No Fear
Transactions (0)
Posté le 26-12-2023 à 18:05:10  profilanswer
 

Tout est à 1 dollar, wipe pour très très très bientôt [:ticento:5]


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5000 Hours of War Thunder, 5000 Hours of saltiness
n°15692773
VPJ2M
Boulet inside
Transactions (0)
Posté le 26-12-2023 à 18:34:22  profilanswer
 

Drop annonce le 29 chez les streamers donc demain au pire jeudi le wipe


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FeedBack
n°15692776
mxpx
----
Transactions (0)
Posté le 26-12-2023 à 18:44:20  profilanswer
 

Oui, l'event a 1 roubles dur 24 a 48h

n°15692864
Ezechiel L​ydian
Chastaineur
Transactions (3)
Posté le 26-12-2023 à 22:31:32  profilanswer
 

wipe jeudi demain :o

n°15692989
Eanrol
And They Shall Know No Fear
Transactions (0)
Posté le 27-12-2023 à 10:33:22  profilanswer
 

Citation :

We present the Escape from Tarkov 0.14.0.0 patch notes. There will be a wipe with the patch. This update will not affect Escape from Tarkov: Arena and player progress.
 
 
 
New content :
 
Ground Zero
 
The Ground Zero location, situated in the city center of Tarkov, has been added to the game.
 
Location features a large number of infrastructure facilities of the modern city: banks, cafes, restaurants, stores, pharmacies, and so on. All this is towered by the skyscrapers of Tarkov. In the very center of the location is the main Russian branch office of TerraGroup, where the original conflict began. The most violent clashes between USEC PMC operatives and OMON took place on the facility's premises.
 
The location is intended for beginner players from level 1 to 20;
PMCs of higher levels (20+) will not be able to access the location;
Scavs will have access to the location at any player level;
New starter quests have been added to the location;
Visual cues for new players have been added to the location;
Quests "Debut", "Checking" (renamed to "Background Check" ), "Shortage", "Supplier", "Gunsmith - Part 1" received updated text descriptions.
 
 
New Boss - Kollontay
 
A new boss Kollontay has been added to Streets of Tarkov. He is a former officer of the MVD (Ministry of Internal Affairs), during his service in law enforcement he had a reputation as a vile man, whose behavior was sometimes feared by his coworkers. During his work, he often resorted to his favorite method of interrogation - a rubber baton, as well as other non-statutory pressure on someone who was not to his liking. Thanks to his physical strength and bold temperament, after the events of the TerraGroup scandal, he formed a gang and began to do what he himself was recently supposed to combat - looting and banditry. However, even before the conflict, he often provided protection to local "businessmen". For example, his good relations with Kaban are well-known.
 
Kollontay has a small number of guards, prefers to stay in one position and occasionally patrols his territory. If he feels he has the upper hand, he may switch to his police baton. He lives in the area around Klimov Shopping Mall and the Tarkov Academy of the Ministry of Internal Affairs.
 
 
 
Kaban’s new guards
 
Boss Kaban is joined by his closest associates, Basmach and Gus. Since the time of Kaban's active involvement in business, they have served as his loyal associates, solving many delicate issues for him. Their loyal service and their exuberant character made them his most trusted confidants. In their spare time, these two "dandies" liked to dress up at Ragman's place and organize illegal street races through the streets of Tarkov in tuned cars from Kaban's dealership.
 
Basmach and Gus always stay close to Kaban and charge into battle for him. They prefer their unique clothes to their battle gear, though there are occasional exceptions. Basmach has a special fondness for machetes, and Gus for crowbars.
 
 
 
Shoreline rework
 
Visually reworked most of the landscape, keeping the main points of interest intact;
Added a new area - a small cattle farm which is home to smugglers and Scavs;
Updated the light sources;
Optimized most of the location, completely redesigned the culling system;
Reworked location borders: concrete fence replaced by minefields and snipers in most areas. The location is also slightly expanded in some areas;
Reworked some points of interest, including the addition of new quests and activities in several previously empty zones;
Some areas have been reworked to improve gameplay: added a river crossing, reworked almost all elevations and sniper positions, as well as Scav areas of interest, etc.;
Added more than 30 new containers and Jaeger stashes;
Fixed over 1200 visual and minor bugs.
 
 
New weapons, equipment, loot
 
Added a number of new items, weapon modifications, equipment, and customization.
 
New weapons :
 
KBP 9A-91 9x39 compact assault rifle;
KBP VSK-94 9x39 rifle;
SIG MCX SPEAR 6.8x51 (.277 FURY) assault rifle ;
Degtyarev RPD 7.62x39 machine gun;
Degtyarev RPDN 7.62x39 machine gun;
Updated the models and animations for Simonov SKS 7.62x39 carbine.
 
 
Changes and new mechanics :
 
Achievements
 
An achievement system has been added to the game :
 
Players will receive achievements upon completing various objectives;
Earned achievements will not be lost with wipes;
You can view the earned achievements on the "Achievements" tab on the character screen.
 
Hall of Fame
 
A new Hideout zone, Hall of Fame, has been added to the game.
 
The zone serves as a place where you can display mementos:
For displaying the dogtags of players of the opposite faction killed by your PMC, you get a bonus to combat skills leveling;
The higher the level of the eliminated player, the greater the skill bonus.
You can add items to your favorites. Such items will be displayed in your profile.
New hitbox and armor system
 
Hitboxes
 
The head is divided into separate simple hit zones, which coincide with the protection zones of helmets and masks;
Three hit zones have been added to the head area: front neck - Throat, back neck - Neck, and a Face collider;
Thorax and stomach hit zones are divided into front, back, and sides;
The pelvic hit zone is divided into front - Groin, and back - Buttocks. Hits to these zones cause damage to the Stomach zone;
Forearm hit zones have been reduced in diameter;
The death screen now shows more detailed information about the area that was fatally wounded. For example, "Thorax, Upper back".
 
Armor
 
37 ballistic plates have been added to the game: 7 for the chest section, 6 for the rear section, 20 universal plates (for the chest and rear sections), and 4 for the side sections.
Ballistic plates have their own parameters specific to armor: strength, material, armor damage absorption, ricochet parameters, armor type, etc;
Ballistic plates are divided into different "formats" depending on the size and format of the armor section;
Ballistic plates cannot be inserted or removed while wearing the body armor. It must be removed first;.
The visual appearance of a ballistic plate depends on its durability;
Ballistic plates can spawn in appropriate areas and containers on locations;
Ballistic plates are affected by the "Light Armor" and "Heavy Armor" skills depending on the type of the ballistic plate (Light and Heavy).
Added separate ballistic plate zones on the character, visually matching the location in the body armor:
The hit registration zones of ballistic plates of the same format have the same position in all body armor and plate carriers with slots for this plate format;
The dimensions of the ballistic plate zones are the same as the average dimensions of real ballistic plates of that format.
Ballistic plate slots and integrated armor slots have been added to body armor vests and plate carriers:
All ballistic plates of the corresponding format can be installed in the armor plate slots. The slots of some armor plates can be fitted with plates of several formats. For example, the chest section of the ANA Tactical M2 plate carrier can be fitted with SAPI and Granit format plates;
Body armor protection is no longer uniform. It now depends on what areas the body armor visually protects. For example, no body armor protects the armpit area;
The durability of body armor has been converted to the durability of installed armor;  
An armored collar that protects the neck hitbox has been added for a large number of body armors;
Body armor vest cost, weight, and penalties have been adjusted - some of the cost, weight, and penalties have been "moved" to ballistic plates.
Integrated armor slots have been added to a large number of helmets:
Helmet durability has been converted to the durability of the integrated armor.
Integrated armor in body armor and helmets:
The protection of armor and helmets is divided into separate zones, depending on which section this zone protects (sometimes several zones). These are the slots with integrated armor;
Integrated armor zones have their own separate durability. For example, you can now reduce your opponent's chest zone armor durability and not damage the durability of other armor zones if you shoot them in the chest;
In the inspection window, you can see exactly which areas of the vest or helmet are protected and what their durability rating is;  
Integrated armor cannot be removed or replaced;
Each integrated armor has its own armor-specific settings: durability, material, armor damage absorption, ricochet parameters, armor type, and others;
Integrated armor is affected by the "Light Armor" and "Heavy Armor" skills depending on the type of the armor (Light and Heavy).
Balancing
The damage parameter on various armor materials has been adjusted to reflect the new durability values.
Repairs
When repairing body armor, durability is distributed according to the following priorities: ballistic plates (chest, back, sides) and then integrated armor (chest, collar, back, pelvis, sides, other);
You can also repair ballistic plates as separate items;
When repairing helmets, durability is distributed according to the following priorities: integrated armor (face, top, eyes, jaws, back of head, ears, other);
Integrated armor can receive an enhancement when it is repaired;  
Chances for armor to receive common and rare enhancements while being repaired have been increased.
 
Interface
 
You can now see the durability of different armor zones and ballistic plates by hovering over the durability digit of a vest or helmet. This also works for Flea Market offers;
You can see brief information about the presence and quantity of ballistic plates in the posted Flea Market offers;
Slots for ballistic plates and integrated armor (if the vest has them) have been added to the vest and helmet inspector screens. The order of the slots is always the same;
Armor class is now displayed with a Roman numeral icon on the ballistic plate icon and in the Armor Class list.
Flea Market and trading
The Flea Market ban has been removed from a large number of body armors;
Ballistic plates of protection classes 5 and 6 cannot be sold on the Flea Market;
Ballistic plates have been added to the inventory of various traders.
 
 
Vaulting and obstacle interaction
 
Obstacle vaulting has been added to the game;
There are two types of vaulting:
Climbing the obstacle and remaining on it. For example, climbing a crate to fire at the enemy from top of it;
Vaulting over an obstacle. For example, jumping over a small fence to take a shortcut.
Each of these types has different animations for different heights, different parameters of stamina and arm stamina consumption, and different action speeds, depending on the negative effects;
During a sprint, you can jump over obstacles without the goal of climbing them (Vaulting);
If vaulting is performed while walking, the loudness of such actions will be noticeably lower than jumping and sprinting;
For the convenience of overcoming obstacles an option has been added to the game settings: "Vaulting over medium obstacles", where you can choose "Auto" or "Hotkey". If you select "Auto", your character will climb over medium and low height obstacles by himself. If you select "Hotkey" you will need to press the "Jump" key to initiate vaulting, but this way you can control the character's actions more precisely;
The character now stops if he hits a wall while walking or sprinting.
Shoulder transition
 
The ability to move firearms from the right shoulder to the left shoulder and back has been added to the game. This can be useful when you want to fire from the left side while behind cover;
Shoulder transition is available during walking, crouching, leaning, and other actions;
Shoulder transition is not available while prone and overhead and side blind firing;
Positioning the weapon on the left shoulder imposes a penalty - the weapon has additional sway when moving.
Controls settings
 
Warning : All controls settings have been reset to default.
 
Added "Shoulder transition" action, default key is "Mouse4";
Added "Vaulting" action, default key is "Space", press type is "Continuous";
The "Jump" action has been reassigned to "Spacebar" key with "Release" press type. Try these controls settings in-game before changing them.
Preset ammo loading
 
You can now save settings (presets) for loading ammunition into magazines sequentially, as well as quickly loading magazines using these presets;  
Players can name each preset, select the appropriate loading preset, view its contents, and compare it to other loading presets;
The magazine loading preset is divided into three blocks:
"Top" - How many and which cartridges will be at the top of the magazine/belt, i.e. which cartridges will be first;  
"Loop" - How many and which cartridges will be cycled in the magazine/belt;  
"Bottom" - How many and which cartridges will be at the bottom of the magazine/belt, i.e. which cartridges will be last.
You can create up to 30 unique magazine loading presets, with a limit of 5 presets per caliber.
 
New recoil mechanics
 
The recoil mechanic has been improved to make it more realistic and comfortable for players. A special emphasis has been placed on improving the feel of semi-auto and short burst shooting;
New recoil mechanic now includes a variety of flexible settings, allowing for balance adjustments based on analytical data and player feedback;
All weapon recoil parameters have been rebalanced.
 
Lightkeeper services
 
After completing certain Lightkeeper quests, you will be able to unlock access to the following services:
 
"Sacred Amulet" service - Lightkeeper gives the character the item "Sacred Amulet". While the character is wearing the amulet - all cultists on all locations do not attack you unless provoked;
"Rogue Support" service - When a player purchases this service, in that raid, Rogues will not attack the player who ordered the service, regardless of their faction. In addition, Rogues will provide fire support by attacking targets that the player who purchased this service has directed their attention to;
"Zryachiy Support" service - When a player buys this service, in that raid, Zryachiy will support the player by firing at the targets the player is attacking.
Weapon Rack
 
Now you can add the displayed weapon to your favorites. These weapons will be displayed in your profile.
 
Viewable profiles
 
Added the ability to view another player's profile page;
In a player's profile, you can view:
Gear equipped by the player;
Brief statistics;  
Rare achievements earned;
Favorite weapons displayed at the Weapon Rack;
Favorite items displayed in the Hall of Fame.
Player profiles can be viewed on any screen of the game (including the raid exit screen after dying to another player).
 
 
AI
 
Adjusted peaceful and combat behavior of AI when moving from one area to another within one location.
 
Balancing changes to trading
 
Changed the trader prices and availability of ammunition in the following calibers:
12.7x55 mm;
.338 Lapua Magnum;
.366 ТКМ;
5.45x39 mm;
5.56x45 mm;
.300 Blackout;
9x39 mm;
7.62x39 mm;
7.62x51 mm;
7.62x54 mm R;
9x18 mm;
9x19 mm;
.357 Magnum;
.45 ACP;
4.6x30 mm;
5.7x28 mm;
9x21 mm;
12/70;
23x75 mm;
7.62x25 mm TT
Changed the trader prices and availability of armor on all loyalty levels;
Adjusted various trade offers and barters of weapon attachments and other items.
 
Balancing changes to quests
 
Expanded quest rewards: you will now be rewarded more often with unlocking previously unavailable trade offers, barters, ammo and armor crafting recipes;
Changed the order of Skier quests between "Friend from the West - Part 2" and "Setup":
New order: "Friend from the West - Part 2" - > "Setup" -> "Informed Means Armed" - > "Chumming" -> "Bullshit" - > "Silent Caliber"
Changed the quest objectives for:
The Punisher - Part 2;
The Punisher - Part 4;
The Tarkov Shooter - Part 4.
 
Balancing changes to crafting
 
Adjusted armor crafts: now to make an armor vest you need to find a set of fabrics and a ballistic plate that fits the form factor;
Adjusted ammo crafts. Reduced the production time and cost of cheap ammunition.
Balancing changes to ammo
 
The damage and armor penetration parameters of different caliber ammunition have been revised and adjusted.
 
Balancing changes to muzzle devices
 
The muzzle devices have been rebalanced: suppressors, muzzle adapters, flash hiders and compensators.
 
BTR
 
A BTR-82A has been added to Streets of Tarkov, traveling between different stop points in the city;
The BTR driver offers various services to his passengers:
"Taxi" service:
The player can travel to any available point in the city in total safety.
"Move items to stash" service:
The player can send items to the stash with the status "Found in raid";
This service is available only for PMCs.
"Covering fire" service:
The player can order covering fire with the help of BTR weaponry, which provides the safest possible drop-off at the stopping point;
The service is available only after purchasing the "Taxi" service;
The service is available only for PMCs.
List of stop points on Streets of Tarkov:
Pinewood Hotel;
Rodina Cinema;
Collapsed Crane;
Cardinal Apartment Complex;
Tram;
City Center.
The BTR is neutral to all players, unless a player starts attacking it first:
If someone purchases the "Covering Fire" service, the BTR becomes hostile. When the service ends, the BTR becomes neutral to all players again.
The cost of the service depends on the faction (BEAR, USEC, Scav), Scav karma, Charisma skill level and travel distance.
 
 
QoL
 
The visual effect of the painkillers has been changed;
The door to the expanded part of the Hideout is now always open after construction;
Changed the camera system in the Hideout from railed to free camera:
To move in space: WASD;
To rotate the camera: Hold MMB + Mouse Movement;
To zoom the camera: Scroll Wheel.
 
 
List of changes:
 
Fixed several visual bugs and artifacts on Streets of Tarkov and Shoreline.
Fixed incorrect spawn points of random containers on all locations.
Fixed a problem that led to the lack of damage registration from melee weapons in some cases.
Fixed incorrect behavior of Rogues when attacking the hangar buildings on Lighthouse.
Fixed an issue where killed bots would remain standing.
Fixed the lack of muzzle flash when looking at a shooting player.
Fixed AI behavior when interacting with stationary weapons.
Fixed incorrect values of some parameters in character statistics.
Fixed incorrect camera behavior in the Hideout when scrolling in UI elements.
Fixed several compatibility issues with weapon attachments.
Fixed the ability to hear outdoor sounds while inside the bunker on Reserve.


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5000 Hours of War Thunder, 5000 Hours of saltiness
n°15693033
nosarn
errare humanum est
Transactions (1)
Posté le 27-12-2023 à 12:15:20  profilanswer
 


Shoreline rework
 
Visually reworked most of the landscape, keeping the main points of interest intact;
Added a new area - a small cattle farm which is home to smugglers and Scavs;
Updated the light sources;
Optimized most of the location, completely redesigned the culling system;
Reworked location borders: concrete fence replaced by minefields and snipers in most areas. The location is also slightly expanded in some areas;
Reworked some points of interest, including the addition of new quests and activities in several previously empty zones;
Some areas have been reworked to improve gameplay: added a river crossing, reworked almost all elevations and sniper positions, as well as Scav areas of interest, etc.;
 
 
Et le reste à l'air sympa aussi


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« Il paraît que la crise rend les riches plus riches et les pauvres plus pauvres. Je ne vois pas en quoi c'est une crise. Depuis que je suis petit, c'est comme ça.  »
n°15693141
Eanrol
And They Shall Know No Fear
Transactions (0)
Posté le 27-12-2023 à 17:01:24  profilanswer
 

Le jeu est cassé, le launcher affiche plus rien et le site web est en maintenance mais Landmark va bientôt débloquer le flea.
 
Tout va bien [:somberlain0958:6]


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5000 Hours of War Thunder, 5000 Hours of saltiness
n°15693146
Ezechiel L​ydian
Chastaineur
Transactions (3)
Posté le 27-12-2023 à 17:07:53  profilanswer
 

je demande au launcher d'installer sur D il me dit qu'il y a pas assez de place sur C.
 
J'ai redémarré pour voir :o

n°15693150
mxpx
----
Transactions (0)
Posté le 27-12-2023 à 17:17:30  profilanswer
 

stream for tarkov :o

n°15693172
nosarn
errare humanum est
Transactions (1)
Posté le 27-12-2023 à 18:02:23  profilanswer
 

Quand je serais grand je serais streamer pro, les seuls qui arrivent à jouer....


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« Il paraît que la crise rend les riches plus riches et les pauvres plus pauvres. Je ne vois pas en quoi c'est une crise. Depuis que je suis petit, c'est comme ça.  »
n°15694320
cochon_fou

Transactions (0)
Posté le 30-12-2023 à 17:31:07  profilanswer
 

Hello !
 
Je guettais le jeu du coin de l'oeil depuis un moment, je l'ai acheté hier.
 
Après quelques games en solo sur Ground Zero je me suis lancé en SMP et je me suis dis que j'allais rejoindre un groupe au hasard histoire de pas être solo. A peine arrivé sur la map "mon coéquipier" m'a buté ... c'est pas de bol ou la communauté est débile ?

n°15694321
KaiserCz
bros before hoes
Transactions (0)
Posté le 30-12-2023 à 17:36:58  profilanswer
 

cochon_fou a écrit :

Hello !
 
Je guettais le jeu du coin de l'oeil depuis un moment, je l'ai acheté hier.
 
Après quelques games en solo sur Ground Zero je me suis lancé en SMP et je me suis dis que j'allais rejoindre un groupe au hasard histoire de pas être solo. A peine arrivé sur la map "mon coéquipier" m'a buté ... c'est pas de bol ou la communauté est débile ?


Tarkov c'est punitif :o
et quand tu joues avec des gens, faut jouer avec des gens que tu connais :o
sinon t'as effectivement des chances non nulles de tomber sur des tocards :/

n°15694457
Salvaruis

Transactions (1)
Posté le 31-12-2023 à 00:07:06  profilanswer
 

Kaisez à tout dit : vouloir jouer avec des randoms, c'est vouloir mourir
ça me fait penser que je dois commencer la nouvelle saison


Message édité par Salvaruis le 31-12-2023 à 00:19:35
n°15694947
VPJ2M
Boulet inside
Transactions (0)
Posté le 01-01-2024 à 10:49:02  profilanswer
 

cochon_fou a écrit :

Hello !
 
Je guettais le jeu du coin de l'oeil depuis un moment, je l'ai acheté hier.
 
Après quelques games en solo sur Ground Zero je me suis lancé en SMP et je me suis dis que j'allais rejoindre un groupe au hasard histoire de pas être solo. A peine arrivé sur la map "mon coéquipier" m'a buté ... c'est pas de bol ou la communauté est débile ?


 
Welcome to Tarkov
Si tu cherche des mates, je te conseille d'aller sur les discord des steamers FR, en général ca se passe bien.
Tu peux aussi aller sur le discord HRF et demander de l'aide d'un Sherpa, ce sont des joueurs high level, désigné pour apprendre le jeu au nouveau.
 
Bonne Année a tous


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FeedBack
n°15697547
Eanrol
And They Shall Know No Fear
Transactions (0)
Posté le 06-01-2024 à 22:03:19  profilanswer
 

Les serveurs complètement en pls ce soir.

 

Gateway timeout, ça faisait longtemps tiens.


Message édité par Eanrol le 06-01-2024 à 22:09:09

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5000 Hours of War Thunder, 5000 Hours of saltiness
n°15699168
Eanrol
And They Shall Know No Fear
Transactions (0)
Posté le 10-01-2024 à 09:43:12  profilanswer
 

A prendre avec des pincettes mais il y aurait apparemment un nouveau cheat qui permettrait de faire lagger tout un serveur (sauf le cheater concerné bien sûr).
 
https://www.reddit.com/r/EscapefromTarkov/s/wGJuaPwEjf
 
Ça irait de rubberbanding à crash complet du serveur.


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5000 Hours of War Thunder, 5000 Hours of saltiness
n°15699422
Altered
Prix public conseillé
Transactions (0)
Posté le 10-01-2024 à 17:37:40  profilanswer
 

Bonjour,

 

J'aimerais avoir qqs explications basiques sur EFT :

 

Les stats des armes, ergonomie plus c'est élevé mieux c'est j'imagine  :o
Et les reculs, moins c'est élevé mieux c'est.

 

C'est ca ?  :o
Et la précision en MOA, 1.12 vs 5 MOA c'est lequel le moins précis ?

 

Dernière question, pourquoi j'ai des mods bleu, jaune ou rouge ? Je ne comprends pas le code couleur. De même que certains objets sont violet, c'est lié à une rareté ?

 

D'avance merci beaucoup


Message édité par Altered le 10-01-2024 à 17:38:31
mood
Publicité
Posté le   profilanswer
 

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