salut, est ce que lun d'entre vous utilise ce compilateur ?
Moi je l'aime bien, par contre lorsque je veux faire de l'openGL avec glut, il a pas l'air de trop aimer, tenez regardez ce qu'il me fait à la compilation:
h:\vince perso\temp\untitled1.o(.text+0x1f):untitled1.cpp: undefined reference to `glClear@4'
h:\vince perso\temp\untitled1.o(.text+0x27):untitled1.cpp: undefined reference to `glPushMatrix@0'
h:\vince perso\temp\untitled1.o(.text+0x62):untitled1.cpp: undefined reference to `gluLookAt@72'
h:\vince perso\temp\untitled1.o(.text+0x7c):untitled1.cpp: undefined reference to `glTranslatef@12'
h:\vince perso\temp\untitled1.o(.text+0x93):untitled1.cpp: undefined reference to `glRotatef@16'
h:\vince perso\temp\untitled1.o(.text+0xa7):untitled1.cpp: undefined reference to `glRotatef@16'
h:\vince perso\temp\untitled1.o(.text+0xb4):untitled1.cpp: undefined reference to `glEnable@4'
h:\vince perso\temp\untitled1.o(.text+0xbb):untitled1.cpp: undefined reference to `glBegin@4'
h:\vince perso\temp\untitled1.o(.text+0xcc):untitled1.cpp: undefined reference to `glColor3f@12'
h:\vince perso\temp\untitled1.o(.text+0xd7):untitled1.cpp: undefined reference to `glVertex3i@12'
h:\vince perso\temp\untitled1.o(.text+0xe2):untitled1.cpp: undefined reference to `glVertex3i@12'
h:\vince perso\temp\untitled1.o(.text+0xed):untitled1.cpp: undefined reference to `glVertex3i@12'
h:\vince perso\temp\untitled1.o(.text+0xf8):untitled1.cpp: undefined reference to `glVertex3i@12'
h:\vince perso\temp\untitled1.o(.text+0x106):untitled1.cpp: undefined reference to `glColor3f@12'
h:\vince perso\temp\untitled1.o(.text+0x111):untitled1.cpp: undefined reference to `glVertex3i@12'
h:\vince perso\temp\untitled1.o(.text+0x11c):untitled1.cpp: undefined reference to `glVertex3i@12'
h:\vince perso\temp\untitled1.o(.text+0x127):untitled1.cpp: undefined reference to `glVertex3i@12'
h:\vince perso\temp\untitled1.o(.text+0x132):untitled1.cpp: undefined reference to `glVertex3i@12'
h:\vince perso\temp\untitled1.o(.text+0x140):untitled1.cpp: undefined reference to `glColor3f@12'
h:\vince perso\temp\untitled1.o(.text+0x14b):untitled1.cpp: undefined reference to `glVertex3i@12'
h:\vince perso\temp\untitled1.o(.text+0x156):untitled1.cpp: undefined reference to `glVertex3i@12'
h:\vince perso\temp\untitled1.o(.text+0x161):untitled1.cpp: undefined reference to `glVertex3i@12'
h:\vince perso\temp\untitled1.o(.text+0x16c):untitled1.cpp: undefined reference to `glVertex3i@12'
h:\vince perso\temp\untitled1.o(.text+0x17d):untitled1.cpp: undefined reference to `glColor3f@12'
h:\vince perso\temp\untitled1.o(.text+0x188):untitled1.cpp: undefined reference to `glVertex3i@12'
h:\vince perso\temp\untitled1.o(.text+0x193):untitled1.cpp: undefined reference to `glVertex3i@12'
h:\vince perso\temp\untitled1.o(.text+0x19e):untitled1.cpp: undefined reference to `glVertex3i@12'
h:\vince perso\temp\untitled1.o(.text+0x1a9):untitled1.cpp: undefined reference to `glVertex3i@12'
h:\vince perso\temp\untitled1.o(.text+0x1ba):untitled1.cpp: undefined reference to `glColor3f@12'
h:\vince perso\temp\untitled1.o(.text+0x1c5):untitled1.cpp: undefined reference to `glVertex3i@12'
h:\vince perso\temp\untitled1.o(.text+0x1d0):untitled1.cpp: undefined reference to `glVertex3i@12'
h:\vince perso\temp\untitled1.o(.text+0x1db):untitled1.cpp: undefined reference to `glVertex3i@12'
h:\vince perso\temp\untitled1.o(.text+0x1e6):untitled1.cpp: undefined reference to `glVertex3i@12'
h:\vince perso\temp\untitled1.o(.text+0x1f7):untitled1.cpp: undefined reference to `glColor3f@12'
h:\vince perso\temp\untitled1.o(.text+0x202):untitled1.cpp: undefined reference to `glVertex3i@12'
h:\vince perso\temp\untitled1.o(.text+0x20d):untitled1.cpp: undefined reference to `glVertex3i@12'
h:\vince perso\temp\untitled1.o(.text+0x218):untitled1.cpp: undefined reference to `glVertex3i@12'
h:\vince perso\temp\untitled1.o(.text+0x223):untitled1.cpp: undefined reference to `glVertex3i@12'
h:\vince perso\temp\untitled1.o(.text+0x22b):untitled1.cpp: undefined reference to `glEnd@0'
h:\vince perso\temp\untitled1.o(.text+0x233):untitled1.cpp: undefined reference to `glPopMatrix@0'
h:\vince perso\temp\untitled1.o(.text+0x238):untitled1.cpp: undefined reference to `glutSwapBuffers@0'
h:\vince perso\temp\untitled1.o(.text+0x25b):untitled1.cpp: undefined reference to `glutInitWindowSize@8'
h:\vince perso\temp\untitled1.o(.text+0x265):untitled1.cpp: undefined reference to `glutInitDisplayMode@4'
h:\vince perso\temp\untitled1.o(.text+0x27a):untitled1.cpp: undefined reference to `__glutCreateWindowWithExit@8'
h:\vince perso\temp\untitled1.o(.text+0x28a):untitled1.cpp: undefined reference to `glutDisplayFunc@4'
h:\vince perso\temp\untitled1.o(.text+0x294):untitled1.cpp: undefined reference to `glutReshapeFunc@4'
h:\vince perso\temp\untitled1.o(.text+0x29e):untitled1.cpp: undefined reference to `glutKeyboardFunc@4'
h:\vince perso\temp\untitled1.o(.text+0x2a8):untitled1.cpp: undefined reference to `glutSpecialFunc@4'
h:\vince perso\temp\untitled1.o(.text+0x2b2):untitled1.cpp: undefined reference to `glutMotionFunc@4'
h:\vince perso\temp\untitled1.o(.text+0x2ba):untitled1.cpp: undefined reference to `glutFullScreen@0'
h:\vince perso\temp\untitled1.o(.text+0x2bf):untitled1.cpp: undefined reference to `glutMainLoop@0'
h:\vince perso\temp\untitled1.o(.text+0x2f5):untitled1.cpp: undefined reference to `glViewport@16'
h:\vince perso\temp\untitled1.o(.text+0x302):untitled1.cpp: undefined reference to `glMatrixMode@4'
h:\vince perso\temp\untitled1.o(.text+0x342):untitled1.cpp: undefined reference to `gluPerspective@32'
h:\vince perso\temp\untitled1.o(.text+0x34f):untitled1.cpp: undefined reference to `glMatrixMode@4'
h:\vince perso\temp\untitled1.o(.text+0x439):untitled1.cpp: undefined reference to `glutPostRedisplay@0'
h:\vince perso\temp\untitled1.o(.text+0x4e6):untitled1.cpp: undefined reference to `glutPostRedisplay@0'
alors le compilateur me dit 0 erreur, mais le linker m'affiche tout ça, quelqu'un a une solution intelligente ?
Sous VC++ ça marche, mais comme j'ai une version bridée (celle livrée avec certains bouquins de VC++ et qui affiche un message à chaque execution de pg) j'aimerais plutôt utilisé Dev-C++.
[edit]--Message édité par Bounga69--[/edit]