vends carte ATI RADEON 32 SDRAM
Top qualité 2D, DVD, avec le plein de fonctions 3D DX7 et DX 8 (partie)
(c le full core du radeon, pas bridé comme avec les cartes "VE"... 2 Pixels pipelines de 3 texels chacun, pour de l'Environmental Mapped Bump Mapping [EMBM] sans perte par exemple...)
Bradée 60 ? (update : 55 ? dernier prix, sur la vie de ma mère!)
Essonne, Paris, et Région parisienne...
réponses à thibaut.bethune@voila.fr
Encore sous garantie magasin
+ Garantie ATI : 5 ans.
Détail des caractéstiques :
Powered by ATI's RADEON? GPU
RADEON? graphics boards feature the leading-edge technology of the RADEON? GPU
The RADEON? CHARISMA ENGINE? supports full transformation, clipping and lighting (T&L) at 30 million/second processing capability for a 10-fold improvement in 3D details
Features ATI's HyperZ? technology that improves memory bandwidth without the added cost of embedded or proprietary memory
3D game characters are brought to life with the CHARISMA ENGINE? support for other cutting-edge character animation such as vertex skinning and key frame interpolation
PIXEL TAPESTRY?, the RADEON? 3D rendering engine, powers up to an incredible 1.5 Gigatexels per second for unsurpassed graphics performance
Industry Best DVD Playback
Process full-frame rate, full-screen DVD or MPEG-2 video
Hardware DVD saves the expense of buying a separate MPEG-2/DVD decoder card
Integrated iDCT and motion compensation allows for DVD decoding with minimum CPU usage
HDTV ready
Powerful 3D Game Support
Full support of DirectX® and OpenGL®
The most complete implementation of the DirectX® feature set
RADEON? supports more features of DirectX® 8.0 than any other graphics board on the market
Instant superior 3D game support right out of the box with full acceleration for today's hottest 3D games
Full support and compliance for powerful and demanding DirectX® and OpenGL games and applications
3D Acceleration Features
CHARISMA ENGINE?
PIXEL TAPESTRY? architecture
Integrated Transformation, Clipping and Lighting
Twin Cache Architecture
Texture Cache
Superscalar Rendering
Single-Pass Multi-texturing
True Color Rendering
Triangle Setup Engine
Bilinear/Trilinear Filtering
Line & Edge Anti-aliasing
Full screen Anti-aliasing
Texture Compositing
Texture Decompression
Specular Highlights
Perspectively Correct Texture Mapping
Mip-Mapping
Z-buffering and Double-buffering
Hierarchial Z-buffer
Emboss, Dot Product 3 and Environment bump mapping
Spherical, Dual-Paraboloid and Cubic environment mapping
Fog effects, texture lighting, video textures, reflections, shadows, spotlights, LOD biasing and texture mapping
[edtdd]--Message édité par antistress--[/edtdd]