Citation :
About this Book.
Foreword.
About the Authors.
Acknowledgments.
Getting Started.
System Structure.
C++ and Object Orientation.
A Simple Graphical Application.
Strings and Descriptors.
Error Handling and Cleanup.
Resource Files.
Basic APIs.
Stand-alone Applications.
Dialogs and Concrete Controls.
Graphics for Display.
Graphics for Interaction.
Files, Streams, and Stores.
Finishing Touches.
Device- and Size-independent Graphics.
A Mulituser Application.
Active Objects.
Client-server Framework.
The GSDP Server.
GDP Implementations.
Appendix 1. Example Projects.
Appendix 2. Developer Resources.
Appendix 3. TOGS Guide and Reference.
Appendix 4 Emulator Reference.
Index.
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